[Bf-blender-cvs] [5c1f4be] temp_bge_moto: BGE: Moto: Use float for MT_Scalar.
Porteries Tristan
noreply at git.blender.org
Sat Oct 31 22:49:04 CET 2015
Commit: 5c1f4beb639ba4ab6ab62a34b83d035d10d12afa
Author: Porteries Tristan
Date: Sat Oct 31 12:34:40 2015 +0100
Branches: temp_bge_moto
https://developer.blender.org/rB5c1f4beb639ba4ab6ab62a34b83d035d10d12afa
BGE: Moto: Use float for MT_Scalar.
Test:
4104 rotating spheres.
Without moto modifications:
Logic : 5.15 : 5%
SceneGraph : 8.50 : 8%
Rasterizer : 20.90 : 21%
With:
Logic : 5.00 : 4%
SceneGraph : 8.00 : 8%
Rasterizer : 20.25 : 20%
===================================================================
M intern/moto/include/MT_Scalar.h
M source/gameengine/Ketsji/KX_FontObject.cpp
M source/gameengine/Ketsji/KX_GameObject.cpp
M source/gameengine/Ketsji/KX_GameObject.h
M source/gameengine/Ketsji/KX_Scene.cpp
M source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
M source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
M source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
M source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
M source/gameengine/Rasterizer/RAS_IRasterizer.h
M source/gameengine/Rasterizer/RAS_MaterialBucket.h
M source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
M source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
M source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
===================================================================
diff --git a/intern/moto/include/MT_Scalar.h b/intern/moto/include/MT_Scalar.h
index 5c4a5c2..fe613d9 100644
--- a/intern/moto/include/MT_Scalar.h
+++ b/intern/moto/include/MT_Scalar.h
@@ -53,7 +53,7 @@
#include "MT_random.h"
#include "NM_Scalar.h"
-typedef double MT_Scalar; //this should be float !
+typedef float MT_Scalar;
const MT_Scalar MT_DEGS_PER_RAD(57.29577951308232286465);
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index 420f1f7..366da3f 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -194,7 +194,9 @@ void KX_FontObject::DrawFontText()
/* Get a working copy of the OpenGLMatrix to use */
double mat[16];
- memcpy(mat, this->GetOpenGLMatrix(), sizeof(double)*16);
+ for (unsigned short i = 0; i < 16; ++i) {
+ mat[i] = m_OpenGL_4x4Matrix.getPointer()[i];
+ }
/* Account for offset */
MT_Vector3 offset = this->NodeGetWorldOrientation() * m_offset * this->NodeGetWorldScaling();
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 014d00a..cbd4e3d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -700,10 +700,10 @@ void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
/**
* GetOpenGL Matrix, returns an OpenGL 'compatible' matrix
*/
-double* KX_GameObject::GetOpenGLMatrix()
+float* KX_GameObject::GetOpenGLMatrix()
{
// todo: optimize and only update if necessary
- double* fl = m_OpenGL_4x4Matrix.getPointer();
+ float* fl = m_OpenGL_4x4Matrix.getPointer();
if (GetSGNode()) {
MT_Transform trans;
@@ -742,7 +742,7 @@ void KX_GameObject::AddMeshUser()
m_meshes[i]->AddMeshUser(this, &m_meshSlots, GetDeformer());
}
// set the part of the mesh slot that never change
- double* fl = GetOpenGLMatrixPtr()->getPointer();
+ float* fl = GetOpenGLMatrixPtr()->getPointer();
SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
// RAS_MeshSlot* ms;
@@ -2768,7 +2768,7 @@ PyObject *KX_GameObject::pyattr_get_localTransform(void *self_v, const KX_PYATTR
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
- double mat[16];
+ float mat[16];
MT_Transform trans;
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index b5190a5..a2f127d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -175,7 +175,7 @@ public:
* side effect of storing the result internally. The
* memory for the matrix remains the property of this class.
*/
- double *
+ float *
GetOpenGLMatrix(
);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index abf6b63..f616b28 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1557,9 +1557,9 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int
planes[5].setValue(cplanes[3].getValue()); // bottom
CullingInfo info(layer);
- double mvmat[16] = {0};
+ float mvmat[16] = {0};
cam->GetModelviewMatrix().getValue(mvmat);
- double pmat[16] = {0};
+ float pmat[16] = {0};
cam->GetProjectionMatrix().getValue(pmat);
dbvt_culling = m_physicsEnvironment->CullingTest(PhysicsCullingCallback,&info,planes,5,m_dbvt_occlusion_res,
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index bf81a18..83e5fa7 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1455,7 +1455,7 @@ struct OcclusionBuffer
m[14] = btScalar(m1[ 2]*m2[12]+m1[ 6]*m2[13]+m1[10]*m2[14]+m1[14]*m2[15]);
m[15] = btScalar(m1[ 3]*m2[12]+m1[ 7]*m2[13]+m1[11]*m2[14]+m1[15]*m2[15]);
}
- void setup(int size, const int *view, double modelview[16], double projection[16])
+ void setup(int size, const int *view, float modelview[16], float projection[16])
{
m_initialized=false;
m_occlusion=false;
@@ -1505,7 +1505,7 @@ struct OcclusionBuffer
m_initialized = true;
m_occlusion = false;
}
- void SetModelMatrix(double *fl)
+ void SetModelMatrix(float *fl)
{
CMmat4mul(m_mtc,m_wtc,fl);
if (!m_initialized)
@@ -1896,7 +1896,7 @@ struct DbvtCullingCallback : btDbvt::ICollide
KX_GameObject* gameobj = KX_GameObject::GetClientObject(info);
if (gameobj && gameobj->GetOccluder())
{
- double* fl = gameobj->GetOpenGLMatrixPtr()->getPointer();
+ float* fl = gameobj->GetOpenGLMatrixPtr()->getPointer();
// this will create the occlusion buffer if not already done
// and compute the transformation from model local space to clip space
m_ocb->SetModelMatrix(fl);
@@ -1937,7 +1937,7 @@ struct DbvtCullingCallback : btDbvt::ICollide
};
static OcclusionBuffer gOcb;
-bool CcdPhysicsEnvironment::CullingTest(PHY_CullingCallback callback, void* userData, MT_Vector4 *planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16])
+bool CcdPhysicsEnvironment::CullingTest(PHY_CullingCallback callback, void* userData, MT_Vector4 *planes, int nplanes, int occlusionRes, const int *viewport, float modelview[16], float projection[16])
{
if (!m_cullingTree)
return false;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 86f6639..a64d2c8 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -211,7 +211,7 @@ protected:
btTypedConstraint* GetConstraintById(int constraintId);
virtual PHY_IPhysicsController* RayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
- virtual bool CullingTest(PHY_CullingCallback callback, void* userData, MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]);
+ virtual bool CullingTest(PHY_CullingCallback callback, void* userData, MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, float modelview[16], float projection[16]);
//Methods for gamelogic collision/physics callbacks
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 929345d..3e9379d 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -83,7 +83,7 @@ public:
}
virtual PHY_IPhysicsController* RayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
- virtual bool CullingTest(PHY_CullingCallback callback, void* userData, class MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) { return false; }
+ virtual bool CullingTest(PHY_CullingCallback callback, void* userData, class MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, float modelview[16], float projection[16]) { return false; }
//gamelogic callbacks
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 4b8d362..2997048 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -183,7 +183,7 @@ class PHY_IPhysicsEnvironment
//culling based on physical broad phase
// the plane number must be set as follow: near, far, left, right, top, botton
// the near plane must be the first one and must always be present, it is used to get the direction of the view
- virtual bool CullingTest(PHY_CullingCallback callback, void *userData, MT_Vector4* planeNormals, int planeNumber, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) = 0;
+ virtual bool CullingTest(PHY_CullingCallback callback, void *userData, MT_Vector4* planeNormals, int planeNumber, int occlusionRes, const int *viewport, float modelview[16], float projection[16]) = 0;
//Methods for gamelogic collision/physics callbacks
//todo:
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index b95a20f..8d90ddd 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -423,7 +423,7 @@ public:
/**
* Render Tools
*/
- virtual void applyTransform(double *oglmatrix, int drawingmode) = 0;
+ virtual void applyTransform(float *oglmatrix, int drawingmode) = 0;
/**
* Renders 2D boxes.
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 1eee99f..75cc382 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -128,7 +128,7 @@ public:
void* m_clientObj;
RAS_Deformer* m_pDeformer;
DerivedMesh* m_pDerivedMesh;
- double* m_OpenGLMatrix;
+ float* m_OpenGLMatrix;
// visibility
bool m_bVisible;
bool m_bCulled;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
index 4ac1c9c..c6d9981 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
@@ -262,7 +262,7 @@ void RAS_OpenGLLight::Update()
// lights don't get their openGL matrix updated, do it now
if (kxlight->GetSGNode()->IsDirty())
kxlight->GetOpenGLMatrix();
- double *dobmat = kxlight->GetOpenGLMatrixPtr()->getPointer();
+ float *dobmat = kxlight->GetOpenGLMatrixPtr()->getPointer();
for (int i=0; i<4; i++)
for (int j=0; j<4; j++, dobmat++)
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index ff4a51b..820bcf2 100644
-
@@ Diff output truncated at 10240 characters. @@
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