[Bf-blender-cvs] [729e965] master: BGE: Fix physics meshes conversion with modifiers.

Porteries Tristan noreply at git.blender.org
Wed Oct 21 13:22:06 CEST 2015


Commit: 729e9651ac5b1fcf971226de93561472d1ee33e8
Author: Porteries Tristan
Date:   Wed Oct 21 12:15:35 2015 +0200
Branches: master
https://developer.blender.org/rB729e9651ac5b1fcf971226de93561472d1ee33e8

BGE: Fix physics meshes conversion with modifiers.

Previously meshes with modifiers were considerate as empty (no polys).

===================================================================

M	source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index f11d7ac..dba65c0 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1870,9 +1870,11 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject *meshobj, DerivedMesh *dm,
 	if (!dm) {
 		free_dm = true;
 		dm = CDDM_from_mesh(meshobj->GetMesh());
-		DM_ensure_tessface(dm);
 	}
 
+	// Some meshes with modifiers returns 0 polys, call DM_ensure_tessface avoid this.
+	DM_ensure_tessface(dm);
+
 	MVert *mvert = dm->getVertArray(dm);
 	MFace *mface = dm->getTessFaceArray(dm);
 	numpolys = dm->getNumTessFaces(dm);




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