[Bf-blender-cvs] [a389636] framebuffer: GPU python code example
Dalai Felinto
noreply at git.blender.org
Mon Oct 19 20:35:49 CEST 2015
Commit: a38963657e914a651e0c8a6e76062aca5603eab1
Author: Dalai Felinto
Date: Mon Oct 19 16:34:43 2015 -0200
Branches: framebuffer
https://developer.blender.org/rBa38963657e914a651e0c8a6e76062aca5603eab1
GPU python code example
===================================================================
A doc/python_api/examples/gpu.offscreen.1.py
===================================================================
diff --git a/doc/python_api/examples/gpu.offscreen.1.py b/doc/python_api/examples/gpu.offscreen.1.py
new file mode 100644
index 0000000..8e7f223
--- /dev/null
+++ b/doc/python_api/examples/gpu.offscreen.1.py
@@ -0,0 +1,172 @@
+import bpy
+from bgl import *
+
+class VIEW3D_OT_OffScreenDraw(bpy.types.Operator):
+ """"""
+ bl_idname = "view3d.offscreen_draw"
+ bl_label = "Offscreen Draw"
+
+ _handle_calc = None
+ _handle_draw = None
+ is_enabled = False
+
+ @classmethod
+ def poll(cls, context):
+ return context.area.type == 'VIEW_3D'
+
+ @staticmethod
+ def handle_add(self, context):
+ VIEW3D_OT_OffScreenDraw._handle_draw = bpy.types.SpaceView3D.draw_handler_add(
+ self.draw_callback_px, (context, ), 'WINDOW', 'POST_PIXEL')
+
+ @staticmethod
+ def handle_remove():
+ if VIEW3D_OT_OffScreenDraw._handle_draw is not None:
+ bpy.types.SpaceView3D.draw_handler_remove(VIEW3D_OT_OffScreenDraw._handle_draw, 'WINDOW')
+
+ VIEW3D_OT_OffScreenDraw._handle_draw = None
+
+ def modal(self, context, event):
+ if context.area:
+ context.area.tag_redraw()
+
+ return {'PASS_THROUGH'}
+
+ def invoke(self, context, event):
+ if VIEW3D_OT_OffScreenDraw.is_enabled:
+ VIEW3D_OT_OffScreenDraw.handle_remove()
+ VIEW3D_OT_OffScreenDraw.is_enabled = False
+
+ if context.area:
+ context.area.tag_redraw()
+
+ return {'FINISHED'}
+
+ else:
+ if not self.init(context):
+ self.report({'ERROR'}, "Error initializing offscreen buffer. More details in the console")
+ return {'CANCELLED'}
+
+ VIEW3D_OT_OffScreenDraw.handle_add(self, context)
+ VIEW3D_OT_OffScreenDraw.is_enabled = True
+
+ if context.area:
+ context.area.tag_redraw()
+
+ context.window_manager.modal_handler_add(self)
+ return {'RUNNING_MODAL'}
+
+ def init(self, context):
+ import gpu
+ scene = context.scene
+ aspect_ratio = scene.render.resolution_x / scene.render.resolution_y
+
+ try:
+ self._offscreen = gpu.offscreen.new(512, int(512 / aspect_ratio), 0)
+ self._texture = self._offscreen.color_object
+
+ except Exception as E:
+ print(E)
+ return False
+
+ if not self._offscreen:
+ return False
+
+ return True
+
+ def draw_callback_px(self, context):
+ scene = context.scene
+ aspect_ratio = scene.render.resolution_x / scene.render.resolution_y
+
+ self._update_offscreen(context, self._offscreen)
+ self._opengl_draw(context, self._texture, aspect_ratio, 0.2)
+
+ def _update_offscreen(self, context, offscreen):
+ scene = context.scene
+ camera = scene.camera
+
+ modelview_matrix = camera.matrix_world.inverted()
+ projection_matrix = camera.calc_matrix_camera()
+
+ offscreen.draw_view3d(
+ scene,
+ context.space_data,
+ context.region,
+ projection_matrix,
+ modelview_matrix)
+
+ def _opengl_draw(self, context, texture, aspect_ratio, scale):
+ """
+ OpenGL code to draw a rectangle in the viewport
+ """
+ glDisable(GL_DEPTH_TEST)
+
+ # view setup
+ glMatrixMode(GL_PROJECTION)
+ glPushMatrix()
+ glLoadIdentity()
+
+ glMatrixMode(GL_MODELVIEW)
+ glPushMatrix()
+ glLoadIdentity()
+
+ glOrtho(-1, 1, -1, 1, -15, 15)
+ gluLookAt(0.0, 0.0, 1.0, 0.0,0.0,0.0, 0.0,1.0,0.0)
+
+ act_tex = Buffer(GL_INT, 1)
+ glGetIntegerv(GL_TEXTURE_2D, act_tex)
+
+ viewport = Buffer(GL_INT, 4)
+ glGetIntegerv(GL_VIEWPORT, viewport)
+
+ width = int(scale * viewport[2])
+ height = int(width / aspect_ratio)
+
+ glViewport(viewport[0], viewport[1], width, height)
+ glScissor(viewport[0], viewport[1], width, height)
+
+ # draw routine
+ glEnable(GL_TEXTURE_2D)
+ glActiveTexture(GL_TEXTURE0)
+
+ glBindTexture(GL_TEXTURE_2D, texture)
+
+ texco = [(1, 1), (0, 1), (0, 0), (1,0)]
+ verco = [(1.0, 1.0), (-1.0, 1.0), (-1.0, -1.0), (1.0, -1.0)]
+
+ glPolygonMode(GL_FRONT_AND_BACK , GL_FILL)
+
+ glColor4f(1.0, 1.0, 1.0, 1.0)
+
+ glBegin(GL_QUADS)
+ for i in range(4):
+ glTexCoord3f(texco[i][0], texco[i][1], 0.0)
+ glVertex2f(verco[i][0], verco[i][1])
+ glEnd()
+
+ # restoring settings
+ glBindTexture(GL_TEXTURE_2D, act_tex[0])
+
+ glDisable(GL_TEXTURE_2D)
+
+ # reset view
+ glMatrixMode(GL_PROJECTION)
+ glPopMatrix()
+
+ glMatrixMode(GL_MODELVIEW)
+ glPopMatrix()
+
+ glViewport(viewport[0], viewport[1], viewport[2], viewport[3])
+ glScissor(viewport[0], viewport[1], viewport[2], viewport[3])
+
+
+def register():
+ bpy.utils.register_class(VIEW3D_OT_OffScreenDraw)
+
+
+def unregister():
+ bpy.utils.unregister_class(VIEW3D_OT_OffScreenDraw)
+
+
+if __name__ == "__main__":
+ register()
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