[Bf-blender-cvs] [0a82a20] master: BLI_math: add normalize_m#_ex functions
Campbell Barton
noreply at git.blender.org
Thu Oct 15 12:10:11 CEST 2015
Commit: 0a82a20fe4f83e937a67a2489f61eae639fb1d9c
Author: Campbell Barton
Date: Thu Oct 15 21:03:27 2015 +1100
Branches: master
https://developer.blender.org/rB0a82a20fe4f83e937a67a2489f61eae639fb1d9c
BLI_math: add normalize_m#_ex functions
Useful when we need to use the axis lengths too.
===================================================================
M source/blender/blenlib/BLI_math_matrix.h
M source/blender/blenlib/intern/math_matrix.c
===================================================================
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 80a399a..5900e39 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -153,10 +153,14 @@ void transpose_m4_m4(float R[4][4], float A[4][4]);
int compare_m4m4(float mat1[4][4], float mat2[4][4], float limit);
-void normalize_m3(float R[3][3]);
-void normalize_m3_m3(float R[3][3], float A[3][3]);
-void normalize_m4(float R[4][4]);
-void normalize_m4_m4(float R[4][4], float A[4][4]);
+void normalize_m3_ex(float R[3][3], float r_scale[3]) ATTR_NONNULL();
+void normalize_m3(float R[3][3]) ATTR_NONNULL();
+void normalize_m3_m3_ex(float R[3][3], float A[3][3], float r_scale[3]) ATTR_NONNULL();
+void normalize_m3_m3(float R[3][3], float A[3][3]) ATTR_NONNULL();
+void normalize_m4_ex(float R[4][4], float r_scale[3]) ATTR_NONNULL();
+void normalize_m4(float R[4][4]) ATTR_NONNULL();
+void normalize_m4_m4_ex(float R[4][4], float A[4][4], float r_scale[3]) ATTR_NONNULL();
+void normalize_m4_m4(float R[4][4], float A[4][4]) ATTR_NONNULL();
void orthogonalize_m3(float R[3][3], int axis);
void orthogonalize_m4(float R[4][4], int axis);
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 7866260..b4cdce7 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1248,36 +1248,72 @@ bool is_uniform_scaled_m4(float m[4][4])
return is_uniform_scaled_m3(t);
}
+void normalize_m3_ex(float mat[3][3], float r_scale[3])
+{
+ int i;
+ for (i = 0; i < 3; i++) {
+ r_scale[i] = normalize_v3(mat[i]);
+ }
+}
void normalize_m3(float mat[3][3])
{
- normalize_v3(mat[0]);
- normalize_v3(mat[1]);
- normalize_v3(mat[2]);
+ int i;
+ for (i = 0; i < 3; i++) {
+ normalize_v3(mat[i]);
+ }
}
+void normalize_m3_m3_ex(float rmat[3][3], float mat[3][3], float r_scale[3])
+{
+ int i;
+ for (i = 0; i < 3; i++) {
+ r_scale[i] = normalize_v3_v3(rmat[i], mat[i]);
+ }
+}
void normalize_m3_m3(float rmat[3][3], float mat[3][3])
{
- normalize_v3_v3(rmat[0], mat[0]);
- normalize_v3_v3(rmat[1], mat[1]);
- normalize_v3_v3(rmat[2], mat[2]);
+ int i;
+ for (i = 0; i < 3; i++) {
+ normalize_v3_v3(rmat[i], mat[i]);
+ }
}
+void normalize_m4_ex(float mat[4][4], float r_scale[3])
+{
+ int i;
+ for (i = 0; i < 3; i++) {
+ r_scale[i] = normalize_v3(mat[i]);
+ if (r_scale[i] != 0.0f) {
+ mat[i][3] /= r_scale[i];
+ }
+ }
+}
void normalize_m4(float mat[4][4])
{
- float len;
-
- len = normalize_v3(mat[0]);
- if (len != 0.0f) mat[0][3] /= len;
- len = normalize_v3(mat[1]);
- if (len != 0.0f) mat[1][3] /= len;
- len = normalize_v3(mat[2]);
- if (len != 0.0f) mat[2][3] /= len;
+ int i;
+ for (i = 0; i < 3; i++) {
+ float len = normalize_v3(mat[i]);
+ if (len != 0.0f) {
+ mat[i][3] /= len;
+ }
+ }
}
+void normalize_m4_m4_ex(float rmat[4][4], float mat[4][4], float r_scale[3])
+{
+ int i;
+ for (i = 0; i < 3; i++) {
+ r_scale[i] = normalize_v3_v3(rmat[i], mat[i]);
+ rmat[i][3] = (r_scale[i] != 0.0f) ? (mat[i][3] / r_scale[i]) : mat[i][3];
+ }
+}
void normalize_m4_m4(float rmat[4][4], float mat[4][4])
{
- copy_m4_m4(rmat, mat);
- normalize_m4(rmat);
+ int i;
+ for (i = 0; i < 3; i++) {
+ float len = normalize_v3_v3(rmat[i], mat[i]);
+ rmat[i][3] = (len != 0.0f) ? (mat[i][3] / len) : mat[i][3];
+ }
}
void adjoint_m2_m2(float m1[2][2], float m[2][2])
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