[Bf-blender-cvs] [85f5c1a] blender-v2.76-release: Fix T46406: Cycles ignores default socket value associated with group socket

Sergey Sharybin noreply at git.blender.org
Fri Oct 9 13:33:19 CEST 2015


Commit: 85f5c1a362add61fd62dd4ee5daac2fbba831f3e
Author: Sergey Sharybin
Date:   Thu Oct 8 16:03:13 2015 +0500
Branches: blender-v2.76-release
https://developer.blender.org/rB85f5c1a362add61fd62dd4ee5daac2fbba831f3e

Fix T46406: Cycles ignores default socket value associated with group socket

===================================================================

M	intern/cycles/blender/blender_shader.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 17fcf03..fe62890 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -107,8 +107,15 @@ static ShaderSocketType convert_socket_type(BL::NodeSocket b_socket)
 	}
 }
 
-static void set_default_value(ShaderInput *input, BL::NodeSocket b_sock, BL::BlendData b_data, BL::ID b_id)
+template <class SocketType>
+static void set_default_value(ShaderInput *input,
+                              SocketType b_sock,
+                              BL::BlendData b_data,
+                              BL::ID b_id)
 {
+	/* TODO(sergey): Use static assert to check SocketType is either BL::NodeSocket
+	 * or BL::NodeSocketInterface.
+	 */
 	/* copy values for non linked inputs */
 	switch(input->type) {
 	case SHADER_SOCKET_FLOAT: {
@@ -911,7 +918,8 @@ static void add_nodes(Scene *scene,
 			 * Do this even if the node group has no internal tree,
 			 * so that links have something to connect to and assert won't fail.
 			 */
-			for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) {
+			int input_index = 0;
+			for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input, ++input_index) {
 				ProxyNode *proxy = new ProxyNode(convert_socket_type(*b_input));
 				graph->add(proxy);
 
@@ -920,7 +928,11 @@ static void add_nodes(Scene *scene,
 
 				input_map[b_input->ptr.data] = proxy->inputs[0];
 
-				set_default_value(proxy->inputs[0], *b_input, b_data, b_ntree);
+				/* Use default value from corresponding socket interface since it's
+				 * not copied from group to actual group node.
+				 */
+				BL::NodeSocketInterface socket_interface = b_group_ntree.inputs[input_index];
+				set_default_value(proxy->inputs[0], socket_interface, b_data, b_ntree);
 			}
 			for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
 				ProxyNode *proxy = new ProxyNode(convert_socket_type(*b_output));




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