[Bf-blender-cvs] [b54447c] master: Cycles: Make sure ray direction is always normalized
Sergey Sharybin
noreply at git.blender.org
Fri Oct 9 13:09:15 CEST 2015
Commit: b54447c0eb12d78cd1282db4cb3fb49a9be13b78
Author: Sergey Sharybin
Date: Fri Oct 9 14:26:23 2015 +0500
Branches: master
https://developer.blender.org/rBb54447c0eb12d78cd1282db4cb3fb49a9be13b78
Cycles: Make sure ray direction is always normalized
Ray direction is assumed to be normalized in such areas as scaling intersection
distance on instance push/pop when doing ray-scene intersection, but it was
possible that some closures wouldn't give normalized direction which could cause
wrong intersection checks.
Now normalization will happen on surface bounce, which could be a bit of a waste
if closure actually gives normalized direction, but currently only transparent
BSDF seems to give guaranteed normalized direction.
===================================================================
M intern/cycles/kernel/kernel_path_surface.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_path_surface.h b/intern/cycles/kernel/kernel_path_surface.h
index fe85a6b..4485be8 100644
--- a/intern/cycles/kernel/kernel_path_surface.h
+++ b/intern/cycles/kernel/kernel_path_surface.h
@@ -150,7 +150,7 @@ ccl_device bool kernel_branched_path_surface_bounce(KernelGlobals *kg, RNG *rng,
/* setup ray */
ray->P = ray_offset(ccl_fetch(sd, P), (label & LABEL_TRANSMIT)? -ccl_fetch(sd, Ng): ccl_fetch(sd, Ng));
- ray->D = bsdf_omega_in;
+ ray->D = normalize(bsdf_omega_in);
ray->t = FLT_MAX;
#ifdef __RAY_DIFFERENTIALS__
ray->dP = ccl_fetch(sd, dP);
@@ -257,7 +257,7 @@ ccl_device_inline bool kernel_path_surface_bounce(KernelGlobals *kg, ccl_addr_sp
/* setup ray */
ray->P = ray_offset(ccl_fetch(sd, P), (label & LABEL_TRANSMIT)? -ccl_fetch(sd, Ng): ccl_fetch(sd, Ng));
- ray->D = bsdf_omega_in;
+ ray->D = normalize(bsdf_omega_in);
if(state->bounce == 0)
ray->t -= ccl_fetch(sd, ray_length); /* clipping works through transparent */
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