[Bf-blender-cvs] [103e38c] master: Fix T46415: empty node group in GLSL shader has incorrect socket type conversion.
Brecht Van Lommel
noreply at git.blender.org
Fri Oct 9 01:31:24 CEST 2015
Commit: 103e38cbec9c056a3eeefb887ded81ab527ae362
Author: Brecht Van Lommel
Date: Fri Oct 9 01:26:32 2015 +0200
Branches: master
https://developer.blender.org/rB103e38cbec9c056a3eeefb887ded81ab527ae362
Fix T46415: empty node group in GLSL shader has incorrect socket type conversion.
===================================================================
M source/blender/nodes/shader/node_shader_util.c
===================================================================
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 4988138..92b244b 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -141,7 +141,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns)
{
memset(gs, 0, sizeof(*gs));
- copy_v4_v4(gs->vec, ns->vec);
+ nodestack_get_vec(gs->vec, type, ns);
gs->link = ns->data;
if (type == SOCK_FLOAT)
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