[Bf-blender-cvs] [596bf1a] fracture_modifier: allow freeslip / partialslip in fluid with export animated mesh on obstacle, for testing purpose with fracture modifier, attempting to reduce fluid jitter on moving shards
Martin Felke
noreply at git.blender.org
Thu Oct 8 19:52:02 CEST 2015
Commit: 596bf1aff632648095550eefa8cdc686de5dda6a
Author: Martin Felke
Date: Thu Oct 8 19:51:42 2015 +0200
Branches: fracture_modifier
https://developer.blender.org/rB596bf1aff632648095550eefa8cdc686de5dda6a
allow freeslip / partialslip in fluid with export animated mesh on obstacle, for testing purpose with fracture modifier, attempting to reduce fluid jitter on moving shards
===================================================================
M release/scripts/startup/bl_ui/properties_physics_fluid.py
M source/blender/editors/physics/physics_fluid.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index d6fd8f3..96bd22d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -126,8 +126,8 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
col = split.column()
subsplit = col.split()
subcol = subsplit.column()
- if fluid.use_animated_mesh:
- subcol.enabled = False
+ #if fluid.use_animated_mesh:
+ # subcol.enabled = False
subcol.label(text="Slip Type:")
subcol.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index b5adf38..3b497c0 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -559,8 +559,8 @@ static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
fsmesh.channelScale = NULL;
/* Override user settings, only noslip is supported here! */
- if (fsmesh.type != OB_FLUIDSIM_CONTROL)
- fsmesh.obstacleType = FLUIDSIM_OBSTACLE_NOSLIP;
+ //if (fsmesh.type != OB_FLUIDSIM_CONTROL)
+ // fsmesh.obstacleType = FLUIDSIM_OBSTACLE_NOSLIP;
}
elbeemAddMesh(&fsmesh);
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