[Bf-blender-cvs] [2a2e127] master: Cycles: Remove redundant coordinate clipping in voxel SVM node
Sergey Sharybin
noreply at git.blender.org
Mon Oct 5 09:54:35 CEST 2015
Commit: 2a2e12772cccd119e7a8771926730f4e66585fe8
Author: Sergey Sharybin
Date: Mon Oct 5 12:41:16 2015 +0500
Branches: master
https://developer.blender.org/rB2a2e12772cccd119e7a8771926730f4e66585fe8
Cycles: Remove redundant coordinate clipping in voxel SVM node
It is now handled via texture extension type.
===================================================================
M intern/cycles/kernel/svm/svm_voxel.h
===================================================================
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h
index bbb687d..31cad5e 100644
--- a/intern/cycles/kernel/svm/svm_voxel.h
+++ b/intern/cycles/kernel/svm/svm_voxel.h
@@ -43,15 +43,6 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
tfm.w = read_node_float(kg, offset);
co = transform_point(&tfm, co);
}
- if(co.x < 0.0f || co.y < 0.0f || co.z < 0.0f ||
- co.x > 1.0f || co.y > 1.0f || co.z > 1.0f)
- {
- if (stack_valid(density_out_offset))
- stack_store_float(stack, density_out_offset, 0.0f);
- if (stack_valid(color_out_offset))
- stack_store_float3(stack, color_out_offset, make_float3(0.0f, 0.0f, 0.0f));
- return;
- }
float4 r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z);
if (stack_valid(density_out_offset))
stack_store_float(stack, density_out_offset, r.w);
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