[Bf-blender-cvs] [34f51cd] master: Fix a regression introduced by https://developer.blender.org/D1396 on video playing
Ulysse Martin
noreply at git.blender.org
Sat Nov 28 14:52:47 CET 2015
Commit: 34f51cd4983db8d47ac41f949e466a520fa2173d
Author: Ulysse Martin
Date: Sat Nov 28 14:55:38 2015 +0100
Branches: master
https://developer.blender.org/rB34f51cd4983db8d47ac41f949e466a520fa2173d
Fix a regression introduced by https://developer.blender.org/D1396 on video playing
Fix a regression introduced by https://developer.blender.org/D1396 on video playing
Look at @mariomey example file.
Reviewers: panzergame
Subscribers: mariomey
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1623
===================================================================
M source/gameengine/VideoTexture/VideoFFmpeg.cpp
===================================================================
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 9585d8b..3bf11fb 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -1024,11 +1024,11 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
AVFrame *input = m_frame;
short counter = 0;
- /* While the data is not read properly (png, tiffs, etc formats may need several pass)*/
- while ((input->data[0] == 0 && input->data[1] == 0 && input->data[2] == 0 && input->data[3] == 0) && counter < 10) {
+ /* If m_isImage, while the data is not read properly (png, tiffs, etc formats may need several pass), else don't need while loop*/
+ do {
avcodec_decode_video2(m_codecCtx, m_frame, &frameFinished, &packet);
counter++;
- }
+ } while ((input->data[0] == 0 && input->data[1] == 0 && input->data[2] == 0 && input->data[3] == 0) && counter < 10 && m_isImage);
// remember dts to compute exact frame number
dts = packet.dts;
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