[Bf-blender-cvs] [df5532b] master: UV Smart Project: restore 'Stretch to UV Bounds'
Campbell Barton
noreply at git.blender.org
Mon Nov 23 21:37:28 CET 2015
Commit: df5532b502c94b0c2d6208679c179bab32c2f97f
Author: Campbell Barton
Date: Tue Nov 24 07:28:42 2015 +1100
Branches: master
https://developer.blender.org/rBdf5532b502c94b0c2d6208679c179bab32c2f97f
UV Smart Project: restore 'Stretch to UV Bounds'
This option wasn't exposed since 2.4x.
D1622 by @candreacchio
===================================================================
M release/scripts/startup/bl_operators/uvcalc_smart_project.py
===================================================================
diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
index 73e6bcd..7ad8352 100644
--- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py
+++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
@@ -708,7 +708,8 @@ def main(context,
island_margin,
projection_limit,
user_area_weight,
- use_aspect
+ use_aspect,
+ stretch_to_bounds,
):
global USER_FILL_HOLES
global USER_FILL_HOLES_QUALITY
@@ -733,7 +734,7 @@ def main(context,
USER_PROJECTION_LIMIT = projection_limit
USER_ONLY_SELECTED_FACES = True
USER_SHARE_SPACE = 1 # Only for hole filling.
- USER_STRETCH_ASPECT = 1 # Only for hole filling.
+ USER_STRETCH_ASPECT = stretch_to_bounds
USER_ISLAND_MARGIN = island_margin # Only for hole filling.
USER_FILL_HOLES = 0
USER_FILL_HOLES_QUALITY = 50 # Only for hole filling.
@@ -1031,8 +1032,7 @@ def main(context,
'',\
'UV Layout',\
('Share Tex Space', USER_SHARE_SPACE, 'Objects Share texture space, map all objects into 1 uvmap.'),\
- ('Stretch to bounds', USER_STRETCH_ASPECT, 'Stretch the final output to texture bounds.'),\
-* ('Island Margin:', USER_ISLAND_MARGIN, 0.0, 0.5, ''),\
+ ('Island Margin:', USER_ISLAND_MARGIN, 0.0, 0.5, ''),\
'Fill in empty areas',\
('Fill Holes', USER_FILL_HOLES, 'Fill in empty areas reduced texture waistage (slow).'),\
('Fill Quality:', USER_FILL_HOLES_QUALITY, 1, 100, 'Depends on fill holes, how tightly to fill UV holes, (higher is slower)'),\
@@ -1073,6 +1073,11 @@ class SmartProject(Operator):
description="Map UVs taking image aspect ratio into account",
default=True
)
+ stretch_to_bounds = BoolProperty(
+ name="Stretch to UV Bounds",
+ description="Stretch the final output to texture bounds",
+ default=True,
+ )
@classmethod
def poll(cls, context):
@@ -1083,7 +1088,8 @@ class SmartProject(Operator):
self.island_margin,
self.angle_limit,
self.user_area_weight,
- self.use_aspect
+ self.use_aspect,
+ self.stretch_to_bounds
)
return {'FINISHED'}
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