[Bf-blender-cvs] [073ae9c] master: Fix flip normals w/ multires

Campbell Barton noreply at git.blender.org
Tue Nov 3 05:57:45 CET 2015


Commit: 073ae9c572b64717be254d49688a1bdf8bae8f75
Author: Campbell Barton
Date:   Tue Nov 3 15:47:37 2015 +1100
Branches: master
https://developer.blender.org/rB073ae9c572b64717be254d49688a1bdf8bae8f75

Fix flip normals w/ multires

Needs Z axis flip to maintain the shape.

===================================================================

M	source/blender/bmesh/intern/bmesh_core.c

===================================================================

diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index de8539b..858d910 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -926,12 +926,25 @@ static bool bm_loop_reverse_loop(BMesh *bm, BMFace *f
 			co = md->disps;
 			
 			for (x = 0; x < sides; x++) {
+				float *co_a, *co_b;
+
 				for (y = 0; y < x; y++) {
-					swap_v3_v3(co[y * sides + x], co[sides * x + y]);
-					SWAP(float, co[y * sides + x][0], co[y * sides + x][1]);
-					SWAP(float, co[x * sides + y][0], co[x * sides + y][1]);
+					co_a = co[y * sides + x];
+					co_b = co[x * sides + y];
+
+					swap_v3_v3(co_a, co_b);
+					SWAP(float, co_a[0], co_a[1]);
+					SWAP(float, co_b[0], co_b[1]);
+
+					co_a[2] *= -1.0f;
+					co_b[2] *= -1.0f;
 				}
-				SWAP(float, co[x * sides + x][0], co[x * sides + x][1]);
+
+				co_a = co[x * sides + x];
+
+				SWAP(float, co_a[0], co_a[1]);
+
+				co_a[2] *= -1.0f;
 			}
 		}
 	}




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