[Bf-blender-cvs] [28ef76d] master: BGE Cleanup: Removing flen variable where it is not used
Jorge Bernal
noreply at git.blender.org
Sat May 30 18:33:05 CEST 2015
Commit: 28ef76d0f01788bd909fc5d854a494575d1c0017
Author: Jorge Bernal
Date: Sat May 30 18:30:34 2015 +0200
Branches: master
https://developer.blender.org/rB28ef76d0f01788bd909fc5d854a494575d1c0017
BGE Cleanup: Removing flen variable where it is not used
===================================================================
M source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index edc5b91..8ea2b4f 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -2203,8 +2203,6 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
MFace *mf;
MVert *mv;
- int flen;
-
if (CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
MTFace *tf;
@@ -2214,6 +2212,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
for (mf = mface, tf = tface, i = 0; i < numpolys; mf++, tf++, i++) {
if (tf->mode & TF_DYNAMIC) {
+ int flen;
+
if (mf->v4) {
tot_bt_tris += 2;
flen = 4;
@@ -2255,12 +2255,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
fv_pt = quad_verts;
*poly_index_pt++ = origi;
*poly_index_pt++ = origi;
- flen = 4;
}
else {
fv_pt = tri_verts;
*poly_index_pt++ = origi;
- flen = 3;
}
for (; *fv_pt > -1; fv_pt++) {
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