[Bf-blender-cvs] [8843a09] master: Fix T44744, tangents incorrect in edit mode.
Antony Riakiotakis
noreply at git.blender.org
Thu May 21 20:28:23 CEST 2015
Commit: 8843a09df3057dd630a7f00631fc8a52b3017860
Author: Antony Riakiotakis
Date: Thu May 21 20:28:17 2015 +0200
Branches: master
https://developer.blender.org/rB8843a09df3057dd630a7f00631fc8a52b3017860
Fix T44744, tangents incorrect in edit mode.
Really bad code here, index of fetched data was basically totally off
and unrelated to what it should be.
===================================================================
M source/blender/blenkernel/intern/editderivedmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 90decfd..fbce501 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -997,7 +997,7 @@ static void emDM_drawMappedFacesTex(DerivedMesh *dm,
* ... because the material may use layer names to select different UV's
* see: [#34378]
*/
-static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const BMLoop *loop, const int index_in_face)
+static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const BMLoop *loop, const int index_in_face, const int face_index)
{
BMVert *eve = loop->v;
int i;
@@ -1040,7 +1040,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
glVertexAttrib4ubvARB(attribs->mcol[i].gl_index, col);
}
if (attribs->tottang) {
- int index = i * 4 + index_in_face;
+ int index = face_index * 4 + index_in_face;
const float *tang = (attribs->tang.array) ? attribs->tang.array[index] : zero;
glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
}
@@ -1112,14 +1112,14 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (vertexCos) {
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
for (fi = 0; fi < 3; fi++) {
- emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[fi]->v)]);
}
}
else {
glNormal3fv(efa->no);
for (fi = 0; fi < 3; fi++) {
- emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
glVertex3fv(ltri[fi]->v->co);
}
}
@@ -1128,7 +1128,7 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (vertexCos) {
for (fi = 0; fi < 3; fi++) {
const int j = BM_elem_index_get(ltri[fi]->v);
- emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]);
else glNormal3fv(vertexNos[j]);
glVertex3fv(vertexCos[j]);
@@ -1136,7 +1136,7 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
}
else {
for (fi = 0; fi < 3; fi++) {
- emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]);
else glNormal3fv(ltri[fi]->v->no);
glVertex3fv(ltri[fi]->v->co);
@@ -1216,14 +1216,14 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
if (vertexCos) {
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
for (fi = 0; fi < 3; fi++) {
- emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[fi]->v)]);
}
}
else {
glNormal3fv(efa->no);
for (fi = 0; fi < 3; fi++) {
- emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
glVertex3fv(ltri[fi]->v->co);
}
}
@@ -1232,7 +1232,7 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
if (vertexCos) {
for (fi = 0; fi < 3; fi++) {
const int j = BM_elem_index_get(ltri[fi]->v);
- emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]);
else glNormal3fv(vertexNos[j]);
glVertex3fv(vertexCos[j]);
@@ -1240,7 +1240,7 @@ static void emDM_drawMappedFacesMat(DerivedMesh *dm,
}
else {
for (fi = 0; fi < 3; fi++) {
- emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi);
+ emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]);
else glNormal3fv(ltri[fi]->v->no);
glVertex3fv(ltri[fi]->v->co);
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