[Bf-blender-cvs] [e09464a] gooseberry: Speed of sound would get reset when stopping and resuming.
Antony Riakiotakis
noreply at git.blender.org
Wed May 20 19:15:18 CEST 2015
Commit: e09464a26b77dd64bacbd0e4ad82c8c7feb2ea0b
Author: Antony Riakiotakis
Date: Wed May 20 19:14:59 2015 +0200
Branches: gooseberry
https://developer.blender.org/rBe09464a26b77dd64bacbd0e4ad82c8c7feb2ea0b
Speed of sound would get reset when stopping and resuming.
===================================================================
M source/blender/windowmanager/intern/wm_playanim.c
===================================================================
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 8d43e22..535c49a 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -529,8 +529,10 @@ static void change_frame(PlayState *ps, int cx)
if (status != AUD_STATUS_PLAYING) {
AUD_stop(playback_handle);
playback_handle = AUD_play(source, 1);
- if (playback_handle)
+ if (playback_handle) {
AUD_seek(playback_handle, i / fps_movie);
+ }
+ update_sound_fps();
}
else {
AUD_seek(playback_handle, i / fps_movie);
@@ -784,6 +786,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
playback_handle = AUD_play(source, 1);
if (playback_handle)
AUD_seek(playback_handle, i / fps_movie);
+ update_sound_fps();
}
#endif
}
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