[Bf-blender-cvs] [65328fa] master: Final solution for Intel card Ambient Occlusion in T43987.
Antony Riakiotakis
noreply at git.blender.org
Mon May 18 22:11:11 CEST 2015
Commit: 65328fadc3c63c73d5c2e2e977de3dad5bd74219
Author: Antony Riakiotakis
Date: Mon May 18 22:05:38 2015 +0200
Branches: master
https://developer.blender.org/rB65328fadc3c63c73d5c2e2e977de3dad5bd74219
Final solution for Intel card Ambient Occlusion in T43987.
Forgot to account for offscreen case in addition to compositing
===================================================================
M source/blender/gpu/intern/gpu_compositing.c
M source/blender/gpu/intern/gpu_extensions.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index bf3d175..2bafee0 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -724,7 +724,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
sample_params[1] = fx->gbuffer_dim[0] / 64.0;
sample_params[2] = fx->gbuffer_dim[1] / 64.0;
- ssao_params[3] = (passes_left == 1) ? dfdyfac[0] : dfdyfac[1];
+ ssao_params[3] = (passes_left == 1 && !ofs) ? dfdyfac[0] : dfdyfac[1];
ssao_uniform = GPU_shader_get_uniform(ssao_shader, "ssao_params");
ssao_color_uniform = GPU_shader_get_uniform(ssao_shader, "ssao_color");
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 976a65a..0fcdd87 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -263,20 +263,13 @@ void gpu_extensions_init(void)
GG.dfdyfactors[0] = 1.0;
GG.dfdyfactors[1] = -1.0;
}
- else if (GG.device == GPU_DEVICE_INTEL && GG.os == GPU_OS_WIN) {
- if (strstr(version, "4.0.0 - Build 9.18.10.3165"))
- {
- GG.dfdyfactors[0] = -1.0;
- GG.dfdyfactors[1] = 1.0;
- }
- else if (strstr(version, "3.1.0 - Build 9.17.10.4101")) {
- GG.dfdyfactors[0] = -1.0;
- GG.dfdyfactors[1] = -1.0;
- }
- else {
- GG.dfdyfactors[0] = 1.0;
- GG.dfdyfactors[1] = 1.0;
- }
+ else if (GG.device == GPU_DEVICE_INTEL && GG.os == GPU_OS_WIN &&
+ (strstr(version, "4.0.0 - Build 9.18.10.3165") ||
+ strstr(version, "3.1.0 - Build 9.17.10.3347") ||
+ strstr(version, "3.1.0 - Build 9.17.10.4101")))
+ {
+ GG.dfdyfactors[0] = -1.0;
+ GG.dfdyfactors[1] = 1.0;
}
else {
GG.dfdyfactors[0] = 1.0;
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