[Bf-blender-cvs] [192fddb] master: BGE: Fix blenderplayer bad call stubs not updated.
Porteries Tristan
noreply at git.blender.org
Mon May 18 18:54:41 CEST 2015
Commit: 192fddb324222c0ac9b38f9c8c2e3450f7f487ae
Author: Porteries Tristan
Date: Mon May 18 18:52:45 2015 +0200
Branches: master
https://developer.blender.org/rB192fddb324222c0ac9b38f9c8c2e3450f7f487ae
BGE: Fix blenderplayer bad call stubs not updated.
Please (dfelinto) compile the bge to avoid these kind of problems.
===================================================================
M source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 8e26a9e..f1cb235 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -95,6 +95,7 @@ struct ScrArea;
struct SculptSession;
struct ShadeInput;
struct ShadeResult;
+struct SpaceButs;
struct SpaceClip;
struct SpaceImage;
struct SpaceNode;
@@ -233,7 +234,7 @@ void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Objec
float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO
void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
-struct RenderPass *RE_pass_find_by_type(struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
+struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
bool RE_HasFakeLayer(RenderResult *res) RET_ZERO
/* zbuf.c stub */
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