[Bf-blender-cvs] [192fddb] master: BGE: Fix blenderplayer bad call stubs not updated.

Porteries Tristan noreply at git.blender.org
Mon May 18 18:54:41 CEST 2015


Commit: 192fddb324222c0ac9b38f9c8c2e3450f7f487ae
Author: Porteries Tristan
Date:   Mon May 18 18:52:45 2015 +0200
Branches: master
https://developer.blender.org/rB192fddb324222c0ac9b38f9c8c2e3450f7f487ae

BGE: Fix blenderplayer bad call stubs not updated.

Please (dfelinto) compile the bge to avoid these kind of problems.

===================================================================

M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 8e26a9e..f1cb235 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -95,6 +95,7 @@ struct ScrArea;
 struct SculptSession;
 struct ShadeInput;
 struct ShadeResult;
+struct SpaceButs;
 struct SpaceClip;
 struct SpaceImage;
 struct SpaceNode;
@@ -233,7 +234,7 @@ void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Objec
 float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO
 void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
 
-struct RenderPass *RE_pass_find_by_type(struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
+struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
 bool RE_HasFakeLayer(RenderResult *res) RET_ZERO
 
 /* zbuf.c stub */




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