[Bf-blender-cvs] [847ec07] master: Cleanup: pep8

Campbell Barton noreply at git.blender.org
Sun May 17 09:27:37 CEST 2015


Commit: 847ec075eb52664a9943b35dda6eb80acfc4f1cf
Author: Campbell Barton
Date:   Sun May 17 17:17:31 2015 +1000
Branches: master
https://developer.blender.org/rB847ec075eb52664a9943b35dda6eb80acfc4f1cf

Cleanup: pep8

===================================================================

M	doc/python_api/examples/bpy.ops.2.py
M	doc/python_api/sphinx_doc_gen.py
M	intern/cycles/blender/addon/__init__.py
M	intern/cycles/blender/addon/ui.py
M	release/scripts/modules/bpy/path.py
M	release/scripts/modules/bpy_extras/io_utils.py
M	release/scripts/modules/bpy_extras/object_utils.py
M	release/scripts/modules/bpy_extras/view3d_utils.py
M	release/scripts/startup/bl_operators/object_align.py
M	release/scripts/startup/bl_ui/properties_game.py
M	release/scripts/startup/bl_ui/space_filebrowser.py

===================================================================

diff --git a/doc/python_api/examples/bpy.ops.2.py b/doc/python_api/examples/bpy.ops.2.py
index 87a2022..dd88c73 100644
--- a/doc/python_api/examples/bpy.ops.2.py
+++ b/doc/python_api/examples/bpy.ops.2.py
@@ -1,6 +1,6 @@
+"""
 .. _operator-execution_context:
 
-"""
 Execution Context
 -----------------
 
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
index 72ddf25..e5ce4c7 100644
--- a/doc/python_api/sphinx_doc_gen.py
+++ b/doc/python_api/sphinx_doc_gen.py
@@ -455,9 +455,11 @@ ClassMethodDescriptorType = type(dict.__dict__['fromkeys'])
 MethodDescriptorType = type(dict.get)
 GetSetDescriptorType = type(int.real)
 StaticMethodType = type(staticmethod(lambda: None))
-from types import (MemberDescriptorType,
-                   MethodType,
-                   )
+from types import (
+        MemberDescriptorType,
+        MethodType,
+        FunctionType,
+        )
 
 _BPY_STRUCT_FAKE = "bpy_struct"
 _BPY_PROP_COLLECTION_FAKE = "bpy_prop_collection"
@@ -869,7 +871,7 @@ def pymodule2sphinx(basepath, module_name, module, title):
     module_dir_value_type.sort(key=lambda triple: str(triple[2]))
 
     for attribute, value, value_type in module_dir_value_type:
-        if value_type == types.FunctionType:
+        if value_type == FunctionType:
             pyfunc2sphinx("", fw, module_name, None, attribute, value, is_class=False)
         elif value_type in {types.BuiltinMethodType, types.BuiltinFunctionType}:  # both the same at the moment but to be future proof
             # note: can't get args from these, so dump the string as is
@@ -939,7 +941,7 @@ def pymodule2sphinx(basepath, module_name, module, title):
 
         # needed for pure python classes
         for key, descr in descr_items:
-            if type(descr) == types.FunctionType:
+            if type(descr) == FunctionType:
                 pyfunc2sphinx("   ", fw, module_name, type_name, key, descr, is_class=True)
 
         for key, descr in descr_items:
diff --git a/intern/cycles/blender/addon/__init__.py b/intern/cycles/blender/addon/__init__.py
index 9c78e0c..0783c1c 100644
--- a/intern/cycles/blender/addon/__init__.py
+++ b/intern/cycles/blender/addon/__init__.py
@@ -30,8 +30,10 @@ bl_info = {
 
 import bpy
 
-from . import engine
-from . import version_update
+from . import (
+        engine,
+        version_update,
+        )
 
 
 class CyclesRender(bpy.types.RenderEngine):
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 545d0b6..430c0a9 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -18,7 +18,11 @@
 
 import bpy
 
-from bpy.types import Panel, Menu, Operator, UIList
+from bpy.types import (
+        Panel,
+        Menu,
+        Operator,
+        )
 
 
 class CYCLES_MT_sampling_presets(Menu):
@@ -55,6 +59,7 @@ def use_cpu(context):
 
     return (device_type == 'NONE' or cscene.device == 'CPU')
 
+
 def use_branched_path(context):
     cscene = context.scene.cycles
     device_type = context.user_preferences.system.compute_device_type
@@ -442,7 +447,6 @@ class CyclesRender_PT_views(CyclesButtonsPanel, Panel):
         rd = scene.render
         rv = rd.views.active
 
-
         layout.active = rd.use_multiview
         basic_stereo = (rd.views_format == 'STEREO_3D')
 
@@ -518,12 +522,12 @@ class CyclesCamera_PT_dof(CyclesButtonsPanel, Panel):
         sub = col.column(align=True)
         sub.label("Viewport:")
         subhq = sub.column()
-        subhq.active = hq_support;
+        subhq.active = hq_support
         subhq.prop(dof_options, "use_high_quality")
         sub.prop(dof_options, "fstop")
         if dof_options.use_high_quality and hq_support:
             sub.prop(dof_options, "blades")
- 
+
         col = split.column()
 
         col.label("Aperture:")
diff --git a/release/scripts/modules/bpy/path.py b/release/scripts/modules/bpy/path.py
index 0012083..be38fef 100644
--- a/release/scripts/modules/bpy/path.py
+++ b/release/scripts/modules/bpy/path.py
@@ -226,7 +226,8 @@ def resolve_ncase(path):
         if _os.path.isdir(dirpath):
             try:
                 files = _os.listdir(dirpath)
-            except PermissionError:  # We might not have the permission to list dirpath...
+            except PermissionError:
+                # We might not have the permission to list dirpath...
                 return path, False
         else:
             return path, False
diff --git a/release/scripts/modules/bpy_extras/io_utils.py b/release/scripts/modules/bpy_extras/io_utils.py
index 32623e2..65ccc3f 100644
--- a/release/scripts/modules/bpy_extras/io_utils.py
+++ b/release/scripts/modules/bpy_extras/io_utils.py
@@ -35,7 +35,11 @@ __all__ = (
     )
 
 import bpy
-from bpy.props import StringProperty, BoolProperty, EnumProperty
+from bpy.props import (
+        StringProperty,
+        BoolProperty,
+        EnumProperty,
+        )
 
 
 def _check_axis_conversion(op):
@@ -368,7 +372,7 @@ def unpack_list(list_of_tuples):
 
 # same as above except that it adds 0 for triangle faces
 def unpack_face_list(list_of_tuples):
-    #allocate the entire list
+    # allocate the entire list
     flat_ls = [0] * (len(list_of_tuples) * 4)
     i = 0
 
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 13ef86b..1622414 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -31,7 +31,10 @@ __all__ = (
 
 import bpy
 
-from bpy.props import BoolProperty, FloatVectorProperty
+from bpy.props import (
+        BoolProperty,
+        FloatVectorProperty,
+        )
 
 
 def add_object_align_init(context, operator):
@@ -171,7 +174,7 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
 
         obj_act.select = True
         scene.update()  # apply location
-        #scene.objects.active = obj_new
+        # scene.objects.active = obj_new
 
         bpy.ops.object.join()  # join into the active.
         if obdata:
@@ -287,7 +290,8 @@ def world_to_camera_view(scene, obj, coord):
     Returns the camera space coords for a 3d point.
     (also known as: normalized device coordinates - NDC).
 
-    Where (0, 0) is the bottom left and (1, 1) is the top right of the camera frame.
+    Where (0, 0) is the bottom left and (1, 1)
+       is the top right of the camera frame.
     values outside 0-1 are also supported.
     A negative 'z' value means the point is behind the camera.
 
@@ -300,7 +304,8 @@ def world_to_camera_view(scene, obj, coord):
     :type obj: :class:`bpy.types.Object`
     :arg coord: World space location.
     :type coord: :class:`mathutils.Vector`
-    :return: a vector where X and Y map to the view plane and Z is the depth on the view axis.
+    :return: a vector where X and Y map to the view plane and
+       Z is the depth on the view axis.
     :rtype: :class:`mathutils.Vector`
     """
     from mathutils import Vector
diff --git a/release/scripts/modules/bpy_extras/view3d_utils.py b/release/scripts/modules/bpy_extras/view3d_utils.py
index b8f9bc7..4aa0626 100644
--- a/release/scripts/modules/bpy_extras/view3d_utils.py
+++ b/release/scripts/modules/bpy_extras/view3d_utils.py
@@ -69,11 +69,13 @@ def region_2d_to_origin_3d(region, rv3d, coord, clamp=None):
 
     .. note::
 
-       Orthographic views have a less obvious origin, the far clip is used to define the viewport near/far extents.
-       Since far clip can be a very large value, the result may give with numeric precision issues.
+       Orthographic views have a less obvious origin,
+       the far clip is used to define the viewport near/far extents.
+       Since far clip can be a very large value,
+       the result may give with numeric precision issues.
 
-       To avoid this problem, you can optionally clamp the far clip to a smaller value
-       based on the data you're operating on.
+       To avoid this problem, you can optionally clamp the far clip to a
+       smaller value based on the data you're operating on.
 
     :arg region: region of the 3D viewport, typically bpy.context.region.
     :type region: :class:`bpy.types.Region`
diff --git a/release/scripts/startup/bl_operators/object_align.py b/release/scripts/startup/bl_operators/object_align.py
index 916a9f6..7fb0924 100644
--- a/release/scripts/startup/bl_operators/object_align.py
+++ b/release/scripts/startup/bl_operators/object_align.py
@@ -340,7 +340,10 @@ def align_objects(context,
     return True
 
 
-from bpy.props import EnumProperty, BoolProperty
+from bpy.props import (
+        EnumProperty,
+        BoolProperty
+        )
 
 
 class AlignObjects(Operator):
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 6fb172b..ceeb45a 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -223,7 +223,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
         row.prop(game, "collision_margin", text="Margin", slider=True)
 
         sub = row.row()
-        sub.active = game.physics_type  not in {'SOFT_BODY', 'CHARACTER'}
+        sub.active = game.physics_type not in {'SOFT_BODY', 'CHARACTER'}
         sub.prop(game, "use_collision_compound", text="Compound")
 
         layout.separator()
diff --git a/release/scripts/startup/bl_ui/space_filebrowser.py b/release/scripts/startup/bl_ui/space_filebrowser.py
index bcf0495..0d900a4 100644
--- a/release/scripts/startup/bl_ui/space_filebrowser.py
+++ b/release/scripts/startup/bl_ui/space_filebrowser.py
@@ -128,6 +128,7 @@ class FILEBROWSER_PT_system_folders(Panel):
             row.template_list("FILEBROWSER_UL_dir", "system_folders", space, "system_folders",
                               space, "system_folders_active", item_dyntip_propname="path", rows=1, maxrows=10)
 
+
 class FILEBROWSER_PT_system_bookmarks(Panel):
     bl_space_type = 'FILE_BROWSER'
     bl_region_type = 'TOOLS'




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