[Bf-blender-cvs] [02cbc3c] master: Cleanup: indentation

Campbell Barton noreply at git.blender.org
Sun May 17 09:27:35 CEST 2015


Commit: 02cbc3c1e0be505724eb79f15d75adf6089063fe
Author: Campbell Barton
Date:   Sun May 17 16:47:44 2015 +1000
Branches: master
https://developer.blender.org/rB02cbc3c1e0be505724eb79f15d75adf6089063fe

Cleanup: indentation

===================================================================

M	source/blender/blenkernel/intern/particle_distribute.c
M	source/blender/blenkernel/intern/pointcache.c
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/bmesh/tools/bmesh_bisect_plane.c
M	source/blender/bmesh/tools/bmesh_decimate_dissolve.c
M	source/blender/editors/transform/transform_snap.c
M	source/blender/render/intern/source/rayshade.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index 28a2d05..5063446 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -332,7 +332,7 @@ static void init_mv_jit(float *jit, int num, int seed2, float amount)
 
 	rng = BLI_rng_new(31415926 + num + seed2);
 	x= 0;
-		num2 = 2 * num;
+	num2 = 2 * num;
 	for (i=0; i<num2; i+=2) {
 	
 		jit[i] = x + amount*rad1*(0.5f - BLI_rng_get_float(rng));
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index c477aab..9592862 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3354,7 +3354,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
 			}
 		}
 
-	BLI_end_threads(&threads);
+		BLI_end_threads(&threads);
 	}
 	/* clear baking flag */
 	if (pid) {
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 3cc2337..607f896 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1035,6 +1035,7 @@ static int sb_detect_aabb_collisionCached(float UNUSED(force[3]), unsigned int U
 
 		ccd_Mesh *ccdm = BLI_ghashIterator_getValue	(ihash);
 		ob             = BLI_ghashIterator_getKey	(ihash);
+		{
 			/* only with deflecting set */
 			if (ob->pd && ob->pd->deflect) {
 #if 0			/* UNUSED */
@@ -1076,6 +1077,7 @@ static int sb_detect_aabb_collisionCached(float UNUSED(force[3]), unsigned int U
 				}
 			} /* if (ob->pd && ob->pd->deflect) */
 			BLI_ghashIterator_step(ihash);
+		}
 	} /* while () */
 	BLI_ghashIterator_free(ihash);
 	return deflected;
@@ -1114,6 +1116,7 @@ static int sb_detect_face_pointCached(float face_v1[3], float face_v2[3], float
 
 		ccd_Mesh *ccdm = BLI_ghashIterator_getValue	(ihash);
 		ob             = BLI_ghashIterator_getKey	(ihash);
+		{
 			/* only with deflecting set */
 			if (ob->pd && ob->pd->deflect) {
 				MVert *mvert= NULL;
@@ -1177,6 +1180,7 @@ static int sb_detect_face_pointCached(float face_v1[3], float face_v2[3], float
 				} /* if (mvert) */
 			} /* if (ob->pd && ob->pd->deflect) */
 			BLI_ghashIterator_step(ihash);
+		}
 	} /* while () */
 	BLI_ghashIterator_free(ihash);
 	return deflected;
@@ -1206,6 +1210,7 @@ static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], fl
 
 		ccd_Mesh *ccdm = BLI_ghashIterator_getValue	(ihash);
 		ob             = BLI_ghashIterator_getKey	(ihash);
+		{
 			/* only with deflecting set */
 			if (ob->pd && ob->pd->deflect) {
 				MFace *mface= NULL;
@@ -1315,6 +1320,7 @@ static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], fl
 				}/* while a */
 			} /* if (ob->pd && ob->pd->deflect) */
 			BLI_ghashIterator_step(ihash);
+		}
 	} /* while () */
 	BLI_ghashIterator_free(ihash);
 	return deflected;
@@ -1434,6 +1440,7 @@ static int sb_detect_edge_collisionCached(float edge_v1[3], float edge_v2[3], fl
 
 		ccd_Mesh *ccdm = BLI_ghashIterator_getValue	(ihash);
 		ob             = BLI_ghashIterator_getKey	(ihash);
+		{
 			/* only with deflecting set */
 			if (ob->pd && ob->pd->deflect) {
 				MFace *mface= NULL;
@@ -1555,6 +1562,7 @@ static int sb_detect_edge_collisionCached(float edge_v1[3], float edge_v2[3], fl
 				}/* while a */
 			} /* if (ob->pd && ob->pd->deflect) */
 			BLI_ghashIterator_step(ihash);
+		}
 	} /* while () */
 	BLI_ghashIterator_free(ihash);
 	return deflected;
@@ -1762,6 +1770,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
 
 		ccd_Mesh *ccdm = BLI_ghashIterator_getValue	(ihash);
 		ob             = BLI_ghashIterator_getKey	(ihash);
+		{
 			/* only with deflecting set */
 			if (ob->pd && ob->pd->deflect) {
 				MFace *mface= NULL;
@@ -1799,7 +1808,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
 				else {
 					/*aye that should be cached*/
 					printf("missing cache error\n");
-						BLI_ghashIterator_step(ihash);
+					BLI_ghashIterator_step(ihash);
 					continue;
 				}
 
@@ -1917,16 +1926,16 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
 								if (facedist > outerfacethickness*ff)
 									force_mag_norm =(float)force_mag_norm*fa*(facedist - outerfacethickness)*(facedist - outerfacethickness);
 								*damp=ob->pd->pdef_sbdamp;
-							if (facedist > 0.0f) {
-								*damp *= (1.0f - facedist/outerfacethickness);
-								Vec3PlusStVec(outerforceaccu, force_mag_norm, d_nvect);
-								deflected = 3;
+								if (facedist > 0.0f) {
+									*damp *= (1.0f - facedist/outerfacethickness);
+									Vec3PlusStVec(outerforceaccu, force_mag_norm, d_nvect);
+									deflected = 3;
 
-							}
-							else {
-								Vec3PlusStVec(innerforceaccu, force_mag_norm, d_nvect);
-								if (deflected < 2) deflected = 2;
-							}
+								}
+								else {
+									Vec3PlusStVec(innerforceaccu, force_mag_norm, d_nvect);
+									if (deflected < 2) deflected = 2;
+								}
 
 								if ((mprevvert) && (*damp > 0.0f)) {
 									choose_winner(ve, opco, nv1, nv3, nv4, vv1, vv3, vv4);
@@ -1997,6 +2006,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
 				}/* while a */
 			} /* if (ob->pd && ob->pd->deflect) */
 			BLI_ghashIterator_step(ihash);
+		}
 	} /* while () */
 
 	if (deflected == 1) { // no face but 'outer' edge cylinder sees vert
@@ -2335,14 +2345,14 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
 				float kd = 1.0f;
 
 				if (sb_deflect_face(ob, bp->pos, facenormal, defforce, &cf, timenow, vel, &intrusion)) {
-						if (intrusion < 0.0f) {
-							sb->scratch->flag |= SBF_DOFUZZY;
-							bp->loc_flag |= SBF_DOFUZZY;
-							bp->choke = sb->choke*0.01f;
-						}
+					if (intrusion < 0.0f) {
+						sb->scratch->flag |= SBF_DOFUZZY;
+						bp->loc_flag |= SBF_DOFUZZY;
+						bp->choke = sb->choke*0.01f;
+					}
 
-							sub_v3_v3v3(cfforce, bp->vec, vel);
-							Vec3PlusStVec(bp->force, -cf*50.0f, cfforce);
+					sub_v3_v3v3(cfforce, bp->vec, vel);
+					Vec3PlusStVec(bp->force, -cf*50.0f, cfforce);
 
 					Vec3PlusStVec(bp->force, kd, defforce);
 				}
@@ -3484,7 +3494,7 @@ static void makelatticesprings(Lattice *lt,	BodySpring *bs, int dostiff, Object
 							bs->v1 = bpc;
 							bs->v2 = bpc+dw+dv-1;
 							bs->springtype=SB_BEND;
-							 bs->len= globallen((bp+dw+dv-1)->vec, bp->vec, ob);
+							bs->len= globallen((bp+dw+dv-1)->vec, bp->vec, ob);
 							bs++;
 						}
 					}
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c
index e6e33c9..fbcf573 100644
--- a/source/blender/bmesh/tools/bmesh_bisect_plane.c
+++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c
@@ -106,7 +106,7 @@ static int bm_vert_sortval_cb(const void *v_a_v, const void *v_b_v)
 
 	if      (val_a > val_b) return  1;
 	else if (val_a < val_b) return -1;
-	                        return  0;
+	else                    return  0;
 }
 
 
diff --git a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
index 986e464..a1460ce 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
@@ -120,7 +120,8 @@ static float bm_edge_calc_dissolve_error(
 	}
 
 	if ((delimit & BMO_DELIM_UV) &&
-	    (bm_edge_is_contiguous_loop_cd_all(e, delimit_data) == 0)) {
+	    (bm_edge_is_contiguous_loop_cd_all(e, delimit_data) == 0))
+	{
 		goto fail;
 	}
 
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index e8a0f35..d9cc958 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -953,9 +953,9 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
 //				last_p = LAST_SNAP_POINT;
 //			}
 //			else
-//			{
+			{
 				last_p = t->tsnap.snapPoint;
-//			}
+			}
 			
 			
 			for (p1 = depth_peels.first; p1; p1 = p1->next) {
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 065cdea..88960b7 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -306,22 +306,23 @@ static void makeraytree_single(Render *re)
 	RayObject *raytree;
 	RayFace *face = NULL;
 	VlakPrimitive *vlakprimitive = NULL;
-	int faces = 0, obs = 0, special = 0;
+	int faces = 0, special = 0;
 
-	for (obi=re->instancetable.first; obi; obi=obi->next)
-	if (is_raytraceable(re, obi)) {
-		ObjectRen *obr = obi->obr;
-		obs++;
-		
-		if (has_special_rayobject(re, obi)) {
-			special++;
-		}
-		else {
-			int v;
-			for (v=0;v<obr->totvlak;v++) {
-				VlakRen *vlr = obr->vlaknodes[v>>8].vlak + (v&255);
-				if (is_raytraceable_vlr(re, vlr))
-					faces++;
+	for (obi = re->instancetable.first; obi; obi = obi->next) {
+		if (is_raytraceable(re, obi)) {
+			ObjectRen *obr = obi->obr;
+
+			if (has_special_rayobject(re, obi)) {
+				special++;
+			}
+			else {
+				int v;
+				for (v = 0;v < obr->totvlak; v++) {
+					VlakRen *vlr = obr->vlaknodes[v >> 8].vlak + (v&255);
+					if (is_raytraceable_vlr(re, vlr)) {
+						faces++;
+					}
+				}
 			}
 		}
 	}




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