[Bf-blender-cvs] [a92d8a3] master: Add material reorder buttons for Cycles as well

Julian Eisel noreply at git.blender.org
Fri May 15 01:25:23 CEST 2015


Commit: a92d8a34a82550fff5032bb224dbe355ecdb75c4
Author: Julian Eisel
Date:   Fri May 15 01:25:03 2015 +0200
Branches: master
https://developer.blender.org/rBa92d8a34a82550fff5032bb224dbe355ecdb75c4

Add material reorder buttons for Cycles as well

===================================================================

M	intern/cycles/blender/addon/ui.py

===================================================================

diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index b5ce5a4..d24099b 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -552,11 +552,16 @@ class Cycles_PT_context_material(CyclesButtonsPanel, Panel):
         ob = context.object
         slot = context.material_slot
         space = context.space_data
+        is_sortable = len(ob.material_slots) > 1
 
         if ob:
+            rows = 1
+            if (is_sortable):
+                rows = 4
+
             row = layout.row()
 
-            row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=1)
+            row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows)
 
             col = row.column(align=True)
             col.operator("object.material_slot_add", icon='ZOOMIN', text="")
@@ -564,6 +569,12 @@ class Cycles_PT_context_material(CyclesButtonsPanel, Panel):
 
             col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
 
+            if is_sortable:
+                col.separator()
+
+                col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
+                col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
             if ob.mode == 'EDIT':
                 row = layout.row(align=True)
                 row.operator("object.material_slot_assign", text="Assign")




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