[Bf-blender-cvs] [eb81153] master: Cleanup: warning (sequence-point)

Campbell Barton noreply at git.blender.org
Sat May 9 04:33:34 CEST 2015


Commit: eb811538960147e68fd6c2c530ed3ca67fa875e6
Author: Campbell Barton
Date:   Sat May 9 11:00:50 2015 +1000
Branches: master
https://developer.blender.org/rBeb811538960147e68fd6c2c530ed3ca67fa875e6

Cleanup: warning (sequence-point)

===================================================================

M	source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 4285093..5c5a4d3 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -2436,7 +2436,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
 		m_polygonIndexArray.resize(tot_bt_tris);
 
 
-		for (int p = 0; p < numpolys;) {
+		for (int p = 0; p < numpolys; p++) {
 			RAS_Polygon *poly = meshobj->GetPolygon(p);
 
 			if (poly->IsCollider()) {
@@ -2467,10 +2467,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
 			}
 			m_polygonIndexArray[p] = p;
 			if (poly->VertexCount() == 4) {
+				p++;
 				// if the poly is a quad we transform it in two triangles
-				m_polygonIndexArray[p + 1] = p++;
+				m_polygonIndexArray[p] = p;
 			}
-			p++;
 		}
 	}




More information about the Bf-blender-cvs mailing list