[Bf-blender-cvs] [6ee0327] master: Fix T38335: incorrect triangle index in raycast result
Porteries Tristan
noreply at git.blender.org
Fri May 8 21:13:16 CEST 2015
Commit: 6ee0327594b2308b3111e1b8a7e52ed5959899fc
Author: Porteries Tristan
Date: Fri May 8 20:55:50 2015 +0200
Branches: master
https://developer.blender.org/rB6ee0327594b2308b3111e1b8a7e52ed5959899fc
Fix T38335: incorrect triangle index in raycast result
Previously we forgot to do a special operation for indexes to convert a quad to two triangles.
===================================================================
M source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index b6d2f84..4285093 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -2382,7 +2382,6 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
* RAS Mesh Update
*
* */
-
/* Note!, gameobj can be NULL here */
/* transverts are only used for deformed RAS_Meshes, the RAS_TexVert data
@@ -2437,7 +2436,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
m_polygonIndexArray.resize(tot_bt_tris);
- for (int p = 0; p < numpolys; p++) {
+ for (int p = 0; p < numpolys;) {
RAS_Polygon *poly = meshobj->GetPolygon(p);
if (poly->IsCollider()) {
@@ -2466,7 +2465,12 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
*tri_pt++ = vert_remap_array[v_orig];
}
}
- m_polygonIndexArray[p] = p; /* dumb counting */
+ m_polygonIndexArray[p] = p;
+ if (poly->VertexCount() == 4) {
+ // if the poly is a quad we transform it in two triangles
+ m_polygonIndexArray[p + 1] = p++;
+ }
+ p++;
}
}
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