[Bf-blender-cvs] [543c2eb] cycles_kernel_split: Cycles kernel split: Remove unwanted whitespace changes

Sergey Sharybin noreply at git.blender.org
Fri May 8 11:07:51 CEST 2015


Commit: 543c2eb6559c40f1098c8671901441d531db1c2f
Author: Sergey Sharybin
Date:   Fri May 8 14:07:23 2015 +0500
Branches: cycles_kernel_split
https://developer.blender.org/rB543c2eb6559c40f1098c8671901441d531db1c2f

Cycles kernel split: Remove unwanted whitespace changes

===================================================================

M	intern/cycles/kernel/geom/geom_primitive.h
M	intern/cycles/kernel/geom/geom_triangle.h
M	intern/cycles/kernel/kernel_emission.h
M	intern/cycles/kernel/kernel_shader.h
M	intern/cycles/kernel/kernel_types.h
M	intern/cycles/kernel/svm/svm_attribute.h
M	intern/cycles/kernel/svm/svm_brick.h
M	intern/cycles/kernel/svm/svm_checker.h
M	intern/cycles/kernel/svm/svm_closure.h
M	intern/cycles/kernel/svm/svm_fresnel.h
M	intern/cycles/kernel/svm/svm_geometry.h
M	intern/cycles/kernel/svm/svm_image.h
M	intern/cycles/kernel/svm/svm_sepcomb_hsv.h
M	intern/cycles/kernel/svm/svm_sky.h
M	intern/cycles/kernel/svm/svm_tex_coord.h
M	intern/cycles/kernel/svm/svm_types.h
M	intern/cycles/kernel/svm/svm_vector_transform.h
M	intern/cycles/kernel/svm/svm_wavelength.h
M	intern/cycles/kernel/svm/svm_wireframe.h

===================================================================

diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 365d133..6731f38 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -153,7 +153,8 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
 	}
 	else
 #endif
-	center = sd_fetch(P);
+		center = sd_fetch(P);
+
 	float3 motion_pre = center, motion_post = center;
 
 	/* deformation motion */
@@ -177,12 +178,12 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
 			object_position_transform(kg, sd, &motion_post);
 		}
 #endif
-		}
+	}
 
 	/* object motion. note that depending on the mesh having motion vectors, this
 	 * transformation was set match the world/object space of motion_pre/post */
 	Transform tfm;
-
+	
 	tfm = object_fetch_vector_transform(kg, sd_fetch(object), OBJECT_VECTOR_MOTION_PRE);
 	motion_pre = transform_point(&tfm, motion_pre);
 
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 1914ee1..4cf69f1 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -32,7 +32,7 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
 	float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
 	float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
 	float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.z)));
-
+	
 	/* return normal */
 	if(sd_fetch(flag) & SD_NEGATIVE_SCALE_APPLIED)
 		return normalize(cross(v2 - v0, v1 - v0));
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 20850a6..0cea1a2 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -57,7 +57,7 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg,
 		ls->Ng = sd_fetch(Ng);
 
 		/* no path flag, we're evaluating this for all closures. that's weak but
-		* we'd have to do multiple evaluations otherwise */
+		 * we'd have to do multiple evaluations otherwise */
 		shader_eval_surface(kg, sd, 0.0f, 0, SHADER_CONTEXT_EMISSION);
 
 		/* evaluate emissive closure */
@@ -66,7 +66,7 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg,
 		else
 			eval = make_float3(0.0f, 0.0f, 0.0f);
 	}
-
+	
 	eval *= ls->eval_fac;
 
 	return eval;
@@ -113,7 +113,7 @@ ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd,
 		float mis_weight = power_heuristic(ls->pdf, bsdf_pdf);
 		light_eval *= mis_weight;
 	}
-
+	
 	bsdf_eval_mul(eval, light_eval/ls->pdf);
 
 #ifdef __PASSES__
@@ -188,6 +188,7 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader
 }
 
 /* Indirect Lamp Emission */
+
 /* The argument sd is meaningful only for split kernel. Other uses can just pass NULL */
 ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState *state, Ray *ray, float3 *emission, ShaderData *sd)
 {
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index d0933ab..db4955b 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -93,7 +93,7 @@ ccl_device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
 		sd_fetch(P) = triangle_refine(kg, sd, isect, ray);
 		sd_fetch(Ng) = Ng;
 		sd_fetch(N) = Ng;
-
+		
 		/* smooth normal */
 		if(sd_fetch(shader) & SHADER_SMOOTH_NORMAL)
 			sd_fetch(N) = triangle_smooth_normal(kg, sd_fetch(prim), sd_fetch(u), sd_fetch(v));
@@ -428,7 +428,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
 {
 	/* vectors */
 	sd->P = ray->P;
-	sd->N = -ray->D;
+	sd->N = -ray->D;  
 	sd->Ng = -ray->D;
 	sd->I = -ray->D;
 	sd->shader = SHADER_NONE;
@@ -564,7 +564,7 @@ ccl_device int shader_bsdf_sample(KernelGlobals *kg, const ShaderData *sd,
 
 		for(sampled = 0; sampled < sd_fetch(num_closure); sampled++) {
 			const ShaderClosure *sc = sc_fetch(sampled);
-
+			
 			if(CLOSURE_IS_BSDF(sc->type))
 				sum += sc->sample_weight;
 		}
@@ -574,7 +574,7 @@ ccl_device int shader_bsdf_sample(KernelGlobals *kg, const ShaderData *sd,
 
 		for(sampled = 0; sampled < sd_fetch(num_closure); sampled++) {
 			const ShaderClosure *sc = sc_fetch(sampled);
-
+			
 			if(CLOSURE_IS_BSDF(sc->type)) {
 				sum += sc->sample_weight;
 
@@ -658,7 +658,7 @@ ccl_device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd)
 
 	alpha = max(alpha, make_float3(0.0f, 0.0f, 0.0f));
 	alpha = min(alpha, make_float3(1.0f, 1.0f, 1.0f));
-
+	
 	return alpha;
 }
 
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 2c0a207..35b33ce 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -579,7 +579,6 @@ typedef ccl_addr_space struct ShaderClosure {
 	float data0;
 	float data1;
 	float data2;
-
 	int pad1, pad2, pad3;
 
 #ifdef __OSL__
@@ -989,14 +988,14 @@ typedef ccl_addr_space struct DebugData {
 enum QueueNumber {
 	QUEUE_ACTIVE_AND_REGENERATED_RAYS,         /* All active rays and regenerated rays are enqueued here */
 	QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,      /* All
-										        * 1.Background-hit rays,
-										        * 2.Rays that has exited path-iteration but needs to update output buffer
-										        * 3.Rays to be regenerated
-										        * are enqueued here */
-	QUEUE_SHADOW_RAY_CAST_AO_RAYS,		   /* All rays for which a shadow ray should be cast to determine radiance
-						      contribution for AO are enqueued here */
+	                                            * 1.Background-hit rays,
+	                                            * 2.Rays that has exited path-iteration but needs to update output buffer
+	                                            * 3.Rays to be regenerated
+	                                            * are enqueued here */
+	QUEUE_SHADOW_RAY_CAST_AO_RAYS,             /* All rays for which a shadow ray should be cast to determine radiance
+	                                              contribution for AO are enqueued here */
 	QUEUE_SHADOW_RAY_CAST_DL_RAYS,             /* All rays for which a shadow ray should be cast to determine radiance
-						      contributuin for direct lighting are enqueued here */
+	                                              contributuin for direct lighting are enqueued here */
 };
 
 /* We use RAY_STATE_MASK to get ray_state (enums 0 to 5) */
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index 5595823..e7ac434 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -30,7 +30,7 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
 		attr_offset = (sd_fetch(type) & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
 #endif
 		uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
-
+		
 		while(attr_map.x != id) {
 			attr_offset += ATTR_PRIM_TYPES;
 			attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
diff --git a/intern/cycles/kernel/svm/svm_brick.h b/intern/cycles/kernel/svm/svm_brick.h
index f6d09bf..fcf8f47 100644
--- a/intern/cycles/kernel/svm/svm_brick.h
+++ b/intern/cycles/kernel/svm/svm_brick.h
@@ -55,30 +55,30 @@ ccl_device_noinline float2 svm_brick(float3 p, float mortar_size, float bias,
 }
 
 ccl_device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
-{
+{	
 	uint4 node2 = read_node(kg, offset);
 	uint4 node3 = read_node(kg, offset);
-
+	
 	/* Input and Output Sockets */
 	uint co_offset, color1_offset, color2_offset, mortar_offset, scale_offset;
 	uint mortar_size_offset, bias_offset, brick_width_offset, row_height_offset;
 	uint color_offset, fac_offset;
-
+	
 	/* RNA properties */
 	uint offset_frequency, squash_frequency;
-
+	
 	decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &mortar_offset);
 	decode_node_uchar4(node.z, &scale_offset, &mortar_size_offset, &bias_offset, &brick_width_offset);
 	decode_node_uchar4(node.w, &row_height_offset, &color_offset, &fac_offset, NULL);
-
+	
 	decode_node_uchar4(node2.x, &offset_frequency, &squash_frequency, NULL, NULL);
 
 	float3 co = stack_load_float3(stack, co_offset);
-
+	
 	float3 color1 = stack_load_float3(stack, color1_offset);
 	float3 color2 = stack_load_float3(stack, color2_offset);
 	float3 mortar = stack_load_float3(stack, mortar_offset);
-
+	
 	float scale = stack_load_float_default(stack, scale_offset, node2.y);
 	float mortar_size = stack_load_float_default(stack, mortar_size_offset, node2.z);
 	float bias = stack_load_float_default(stack, bias_offset, node2.w);
@@ -86,13 +86,13 @@ ccl_device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *sta
 	float row_height = stack_load_float_default(stack, row_height_offset, node3.y);
 	float offset_amount = __int_as_float(node3.z);
 	float squash_amount = __int_as_float(node3.w);
-
+	
 	float2 f2 = svm_brick(co*scale, mortar_size, bias, brick_width, row_height,
 		offset_amount, offset_frequency, squash_amount, squash_frequency);
 
 	float tint = f2.x;
 	float f = f2.y;
-
+	
 	if(f != 1.0f) {
 		float facm = 1.0f - tint;
 		color1 = facm * color1 + tint * color2;
diff --git a/intern/cycles/kernel/svm/svm_checker.h b/intern/cycles/kernel/svm/svm_checker.h
index 57e4c8e..186bf7d 100644
--- a/intern/cycles/kernel/svm/svm_checker.h
+++ b/intern/cycles/kernel/svm/svm_checker.h
@@ -33,7 +33,7 @@ ccl_device_noinline float svm_checker(float3 p)
 }
 
 ccl_device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
-{
+{	
 	uint co_offset, color1_offset, color2_offset, scale_offset;
 	uint color_offset, fac_offset;
 
@@ -44,7 +44,7 @@ ccl_device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *s
 	float3 color1 = stack_load_float3(stack, color1_offset);
 	float3 color2 = stack_load_float3(stack, color2_offset);
 	float scale = stack_load_float_default(stack, scale_offset, node.w);
-
+	
 	float f = svm_checker(co*scale);
 
 	if(

@@ Diff output truncated at 10240 characters. @@




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