[Bf-blender-cvs] [54ea1bd] cycles_kernel_split: Cycles Kernel Split: Kill some more whitespace changes to mkae diff more clear.

Thomas Dinges noreply at git.blender.org
Fri May 8 09:22:41 CEST 2015


Commit: 54ea1bd0a5c730086b335626d8fe6d264d74a0b7
Author: Thomas Dinges
Date:   Fri May 8 09:20:51 2015 +0200
Branches: cycles_kernel_split
https://developer.blender.org/rB54ea1bd0a5c730086b335626d8fe6d264d74a0b7

Cycles Kernel Split: Kill some more whitespace changes to mkae diff more clear.

===================================================================

M	intern/cycles/kernel/closure/bsdf_hair.h
M	intern/cycles/kernel/geom/geom_attribute.h
M	intern/cycles/kernel/geom/geom_object.h
M	intern/cycles/kernel/kernel_shader.h
M	intern/cycles/kernel/kernel_shadow.h
M	intern/cycles/kernel/svm/svm_attribute.h
M	intern/cycles/kernel/svm/svm_blackbody.h
M	intern/cycles/kernel/svm/svm_closure.h
M	intern/cycles/kernel/svm/svm_displace.h
M	intern/cycles/kernel/svm/svm_geometry.h
M	intern/cycles/kernel/svm/svm_tex_coord.h

===================================================================

diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index c51ade8..1e81617 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -33,9 +33,9 @@
 #ifndef __BSDF_HAIR_H__
 #define __BSDF_HAIR_H__
 
-
 CCL_NAMESPACE_BEGIN
 
+
 ccl_device int bsdf_hair_reflection_setup(ShaderClosure *sc)
 {
 	sc->type = CLOSURE_BSDF_HAIR_REFLECTION_ID;
diff --git a/intern/cycles/kernel/geom/geom_attribute.h b/intern/cycles/kernel/geom/geom_attribute.h
index 7301f90..b95e8e0 100644
--- a/intern/cycles/kernel/geom/geom_attribute.h
+++ b/intern/cycles/kernel/geom/geom_attribute.h
@@ -57,6 +57,7 @@ ccl_device_inline int find_attribute(KernelGlobals *kg, const ShaderData *sd, ui
 }
 
 /* Transform matrix attribute on meshes */
+
 ccl_device Transform primitive_attribute_matrix(KernelGlobals *kg, const ShaderData *sd, int offset)
 {
 	Transform tfm;
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 9efc6cf..43ff75b 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -131,6 +131,7 @@ ccl_device_inline void object_position_transform(KernelGlobals *kg, const Shader
 }
 
 /* Transform position from world to object space */
+
 ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P)
 {
 #ifdef __OBJECT_MOTION__
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index fdcc366..d0933ab 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -378,6 +378,7 @@ ccl_device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd,
 }
 
 /* ShaderData setup from ray into background */
+
 ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderData *sd, const Ray *ray, int bounce, int transparent_bounce)
 {
 	/* vectors */
@@ -420,6 +421,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat
 #endif
 }
 
+/* ShaderData setup from point inside volume */
 
 #ifdef __VOLUME__
 ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *sd, const Ray *ray, int bounce, int transparent_bounce)
@@ -794,6 +796,7 @@ ccl_device float3 shader_emissive_eval(KernelGlobals *kg, ShaderData *sd)
 }
 
 /* Holdout */
+
 ccl_device float3 shader_holdout_eval(KernelGlobals *kg, ShaderData *sd)
 {
 	float3 weight = make_float3(0.0f, 0.0f, 0.0f);
@@ -1025,6 +1028,7 @@ ccl_device void shader_eval_volume(KernelGlobals *kg, ShaderData *sd,
 #endif
 
 /* Displacement Evaluation */
+
 ccl_device void shader_eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderContext ctx)
 {
 	sd_fetch(num_closure) = 0;
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h
index ae8a9f9..c1fd7e8 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -286,6 +286,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, ccl_addr_space PathStat
 
 	return blocked;
 }
+
 #endif
 
 CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index 17ee91d..5595823 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -17,6 +17,7 @@
 CCL_NAMESPACE_BEGIN
 
 /* Attribute Node */
+
 ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
 	uint4 node, NodeAttributeType *type,
 	NodeAttributeType *mesh_type, AttributeElement *elem, int *offset, uint *out_offset)
diff --git a/intern/cycles/kernel/svm/svm_blackbody.h b/intern/cycles/kernel/svm/svm_blackbody.h
index 8c7ed47..b750ad8 100644
--- a/intern/cycles/kernel/svm/svm_blackbody.h
+++ b/intern/cycles/kernel/svm/svm_blackbody.h
@@ -33,6 +33,7 @@
 CCL_NAMESPACE_BEGIN
 
 /* Blackbody Node */
+
 ccl_device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
 {
 	/* Input */
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 1b960e1..e747806 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -1,4 +1,3 @@
-
 /*
  * Copyright 2011-2013 Blender Foundation
  *
@@ -266,7 +265,6 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 			/* reflection */
 			ShaderClosure *sc = sc_fetch(sd_fetch(num_closure));
-
 			float3 weight = sc->weight;
 			float sample_weight = sc->sample_weight;
 
@@ -398,7 +396,6 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 			}
 			else {
 				ShaderClosure *sc = sc_fetch(sd_fetch(num_closure));
-
 				sc = svm_node_closure_get_bsdf(sd, mix_weight);
 
 				if(sc) {
@@ -431,7 +428,6 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 		case CLOSURE_BSSRDF_CUBIC_ID:
 		case CLOSURE_BSSRDF_GAUSSIAN_ID: {
 			ShaderClosure *sc = sc_fetch(sd_fetch(num_closure));
-
 			float3 weight = sc->weight * mix_weight;
 			float sample_weight = fabsf(average(weight));
 
@@ -465,7 +461,6 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 					sd_fetch(num_closure)++;
 					sc = sc_fetch(sd_fetch(num_closure));
-					//sc++;
 				}
 
 				if(fabsf(weight.y) > 0.0f) {
@@ -675,6 +670,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node)
 }
 
 /* (Bump) normal */
+
 ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
 {
 	float3 normal = stack_load_float3(stack, in_direction);
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index fa724dd..4598230 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -17,6 +17,7 @@
 CCL_NAMESPACE_BEGIN
 
 /* Bump Node */
+
 ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
 {
 #ifdef __RAY_DIFFERENTIALS__
@@ -60,6 +61,7 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
 }
 
 /* Displacement Node */
+
 ccl_device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset)
 {
 	float d = stack_load_float(stack, fac_offset);
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index 0a1085b..3d2c32d 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -73,6 +73,7 @@ ccl_device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, flo
 }
 
 /* Object Info */
+
 ccl_device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
 {
 	float data;
@@ -144,6 +145,7 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float
 #ifdef __HAIR__
 
 /* Hair Info */
+
 ccl_device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
 {
 	float data;
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index f784a0a..3814d98 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -380,7 +380,6 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack
 	}
 
 	object_normal_transform(kg, sd, &tangent);
-
 	tangent = cross(sd_fetch(N), normalize(cross(tangent, sd_fetch(N))));
 	stack_store_float3(stack, tangent_offset, tangent);
 }




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