[Bf-blender-cvs] [9ca2b76] master: Cycles: Cleanup, make it more clear what endif closes what ifdef
Sergey Sharybin
noreply at git.blender.org
Thu May 7 12:04:37 CEST 2015
Commit: 9ca2b76a9ffe3213649a409b6a82a471be0e2ca5
Author: Sergey Sharybin
Date: Thu May 7 15:02:43 2015 +0500
Branches: master
https://developer.blender.org/rB9ca2b76a9ffe3213649a409b6a82a471be0e2ca5
Cycles: Cleanup, make it more clear what endif closes what ifdef
===================================================================
M intern/cycles/kernel/svm/svm.h
===================================================================
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 1598019..c13fae7 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -275,7 +275,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_TEX_BRICK:
svm_node_tex_brick(kg, sd, stack, node, &offset);
break;
-#endif
+#endif /* __TEXTURES__ */
case NODE_CAMERA:
svm_node_camera(kg, sd, stack, node.y, node.z, node.w);
break;
@@ -302,9 +302,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_HAIR_INFO:
svm_node_hair_info(kg, sd, stack, node.y, node.z);
break;
-#endif
+#endif /* __HAIR__ */
-#endif
+#endif /* __EXTRA_NODES__ */
case NODE_CONVERT:
svm_node_convert(sd, stack, node.y, node.z, node.w);
break;
@@ -342,7 +342,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_HSV:
svm_node_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
-#endif
+#endif /* __EXTRA_NODES__ */
case NODE_ATTR:
svm_node_attr(kg, sd, stack, node);
break;
@@ -353,7 +353,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_ATTR_BUMP_DY:
svm_node_attr_bump_dy(kg, sd, stack, node);
break;
-#endif
+#endif /* __EXTRA_NODES__ */
case NODE_FRESNEL:
svm_node_fresnel(sd, stack, node.y, node.z, node.w);
break;
@@ -388,7 +388,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_NORMAL:
svm_node_normal(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
-#endif
+#endif /* __EXTRA_NODES__ */
case NODE_MAPPING:
svm_node_mapping(kg, sd, stack, node.y, node.z, &offset);
break;
@@ -420,7 +420,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_LIGHT_FALLOFF:
svm_node_light_falloff(sd, stack, node);
break;
-#endif
+#endif /* __EXTRA_NODES__ */
case NODE_TANGENT:
svm_node_tangent(kg, sd, stack, node);
break;
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