[Bf-blender-cvs] [472b3c5] master: We do need to transform lnors in BKE_mesh_transform(), much handy for scripts.
Bastien Montagne
noreply at git.blender.org
Sun May 3 12:01:03 CEST 2015
Commit: 472b3c582820d32ac39be91a6a884ed09285fe4f
Author: Bastien Montagne
Date: Sun May 3 11:55:58 2015 +0200
Branches: master
https://developer.blender.org/rB472b3c582820d32ac39be91a6a884ed09285fe4f
We do need to transform lnors in BKE_mesh_transform(), much handy for scripts.
===================================================================
M source/blender/blenkernel/intern/mesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 12379be..e66a4d4 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1920,6 +1920,7 @@ void BKE_mesh_transform(Mesh *me, float mat[4][4], bool do_keys)
{
int i;
MVert *mvert = me->mvert;
+ float (*lnors)[3] = CustomData_get_layer(&me->ldata, CD_NORMAL);
for (i = 0; i < me->totvert; i++, mvert++)
mul_m4_v3(mat, mvert->co);
@@ -1934,7 +1935,17 @@ void BKE_mesh_transform(Mesh *me, float mat[4][4], bool do_keys)
}
}
- /* don't update normals, caller can do this explicitly */
+ /* don't update normals, caller can do this explicitly.
+ * We do update loop normals though, those may not be auto-generated (see e.g. STL import script)! */
+ if (lnors) {
+ float m3[3][3];
+
+ copy_m3_m4(m3, mat);
+ normalize_m3(m3);
+ for (i = 0; i < me->totloop; i++, lnors++) {
+ mul_m3_v3(m3, *lnors);
+ }
+ }
}
void BKE_mesh_translate(Mesh *me, const float offset[3], const bool do_keys)
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