[Bf-blender-cvs] [2a41ec6] decklink: BGE VideoDeckLink: Minor cleanup in Windows implementation.
Benoit Bolsee
noreply at git.blender.org
Fri May 1 18:39:55 CEST 2015
Commit: 2a41ec616f88e25849f67c32156b3f98b6cdc61f
Author: Benoit Bolsee
Date: Wed Apr 22 16:36:44 2015 +0200
Branches: decklink
https://developer.blender.org/rB2a41ec616f88e25849f67c32156b3f98b6cdc61f
BGE VideoDeckLink: Minor cleanup in Windows implementation.
===================================================================
M source/gameengine/VideoTexture/VideoDeckLink.cpp
===================================================================
diff --git a/source/gameengine/VideoTexture/VideoDeckLink.cpp b/source/gameengine/VideoTexture/VideoDeckLink.cpp
index a8cd69a..57948fa 100644
--- a/source/gameengine/VideoTexture/VideoDeckLink.cpp
+++ b/source/gameengine/VideoTexture/VideoDeckLink.cpp
@@ -111,7 +111,6 @@ public:
TextureTransferDvp(DVPBufferHandle dvpTextureHandle, TextureDesc *pDesc, void *address, u_int allocatedSize)
{
DVPSysmemBufferDesc sysMemBuffersDesc;
- DVPStatus status;
mExtSync = NULL;
mGpuSync = NULL;
@@ -401,6 +400,7 @@ void PinnedMemoryAllocator::TransferBuffer(void* address, TextureDesc* texDesc,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, ((texDesc->format == GL_RED_INTEGER) ? GL_R32UI : GL_RGBA), texDesc->width, texDesc->height, 0, texDesc->format, texDesc->type, NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
// bind DVP to the OGL texture
DVP_CHECK(dvpCreateGPUTextureGL(texId, &mDvpCaptureTextureHandle));
}
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