[Bf-blender-cvs] [bc4b72e] GPU_data_request: add support for non-generic vertex attribs

Mike Erwin noreply at git.blender.org
Tue Mar 31 07:26:26 CEST 2015


Commit: bc4b72eabd2d8aaebbc15d9a38000939a015cfdf
Author: Mike Erwin
Date:   Tue Mar 31 01:25:43 2015 -0400
Branches: GPU_data_request
https://developer.blender.org/rBbc4b72eabd2d8aaebbc15d9a38000939a015cfdf

add support for non-generic vertex attribs

for easier integration into legacy GL usage.

Instead of specifying generic arrays with a name string, choose any or
all of these:

GL_VERTEX_ARRAY
GL_NORMAL_ARRAY
GL_COLOR_ARRAY
GL_TEXTURE_COORD_ARRAY

Generic attribs are still there for when we move to shader-based
drawing / a newer GL.

===================================================================

M	source/blender/gpu/GPUx_vbo.h
M	source/blender/gpu/intern/gpux_vbo.c

===================================================================

diff --git a/source/blender/gpu/GPUx_vbo.h b/source/blender/gpu/GPUx_vbo.h
index b9d033a..0e9b62c 100644
--- a/source/blender/gpu/GPUx_vbo.h
+++ b/source/blender/gpu/GPUx_vbo.h
@@ -8,6 +8,7 @@
 /* ^-- for GLenum (and if you're including this file, you're probably calling OpenGL anyway) */
 #include <stdbool.h>
 
+#define GENERIC_ATTRIB false
 #define TRUST_NO_ONE true
 #define PRINT false
 
@@ -30,7 +31,13 @@ unsigned vertex_ct(const VertexBuffer*);
 void attrib_print(const VertexBuffer*, unsigned attrib_num);
 #endif /* PRINT */
 
-void specify_attrib(VertexBuffer*, unsigned attrib_num, const char *name, GLenum comp_type, unsigned comp_ct, VertexFetchMode);
+void specify_attrib(VertexBuffer*, unsigned attrib_num,
+#if GENERIC_ATTRIB
+                    const char *name, /* use any legal GLSL identifier */
+#else
+                    GLenum attrib_array, /* use GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, etc. */
+#endif
+                    GLenum comp_type, unsigned comp_ct, VertexFetchMode);
 
 /* set value of single attribute of single vertex
  * incoming data must be of same type & size for this attribute */
diff --git a/source/blender/gpu/intern/gpux_vbo.c b/source/blender/gpu/intern/gpux_vbo.c
index 22d8542..e380f23 100644
--- a/source/blender/gpu/intern/gpux_vbo.c
+++ b/source/blender/gpu/intern/gpux_vbo.c
@@ -29,7 +29,11 @@ typedef struct {
 	unsigned sz; /* size in bytes, 1 to 16 */
 	unsigned stride; /* natural stride in bytes, 1 to 16 */
 	VertexFetchMode fetch_mode;
+#if GENERIC_ATTRIB
 	char *name;
+#else
+	GLenum array;
+#endif
 	void *data;
 	/* TODO: more storage options
 	 * - single VBO for all attribs (sequential)
@@ -96,7 +100,27 @@ void attrib_print(const VertexBuffer *buff, unsigned attrib_num)
 	/* use GLSL names when they exist, or type_count for the others */
 	const char *singular[] = {"byte","ubyte","short","ushort","int","uint","float"};
 	const char *plural[] = {"byte_","ubyte_","short_","ushort_","ivec","uint_","vec"};
+#if GENERIC_ATTRIB
 	const char *var_name = a->name ? a->name : "foo";
+#else
+	const char* var_name = "foo";
+	switch (a->array) {
+		case GL_VERTEX_ARRAY:
+			var_name = "gl_Vertex";
+			break;
+		case GL_NORMAL_ARRAY:
+			var_name = "gl_Normal";
+			break;
+		case GL_COLOR_ARRAY:
+			var_name = "gl_Color";
+			break;
+		case GL_TEXTURE_COORD_ARRAY:
+			var_name = "gl_MultiTexCoord0";
+			break;
+		default:
+			;
+	}
+#endif
 	unsigned type_idx = a->comp_type - GL_BYTE;
 	if (a->comp_ct == 1)
 		printf("attrib %s %s = {\n", singular[type_idx], var_name);
@@ -140,7 +164,9 @@ void vertex_buffer_discard(VertexBuffer *buff)
 		if (a->vbo_id)
 			glDeleteBuffers(1, &a->vbo_id);
 #endif /* USE_VBO */
+#if GENERIC_ATTRIB
 		free(a->name);
+#endif /* GENERIC_ATTRIB */
 		free(a->data);
 	}
 #if USE_VAO
@@ -161,7 +187,13 @@ static unsigned attrib_total_size(const VertexBuffer *buff, unsigned attrib_num)
 	return (buff->vertex_ct - 1) * attrib->stride + attrib->sz;
 }
 
-void specify_attrib(VertexBuffer *buff, unsigned attrib_num, const char *name, GLenum comp_type, unsigned comp_ct, VertexFetchMode fetch_mode)
+void specify_attrib(VertexBuffer *buff, unsigned attrib_num,
+#if GENERIC_ATTRIB
+                    const char *name,
+#else
+                    GLenum attrib_array,
+#endif
+                    GLenum comp_type, unsigned comp_ct, VertexFetchMode fetch_mode)
 {
 #if TRUST_NO_ONE
 	assert(attrib_num < buff->attrib_ct);
@@ -171,9 +203,52 @@ void specify_attrib(VertexBuffer *buff, unsigned attrib_num, const char *name, G
 		assert(fetch_mode == KEEP_FLOAT);
 	else
 		assert(fetch_mode != KEEP_FLOAT);
+  #if !GENERIC_ATTRIB
+	/* classic (non-generic) attributes each have their quirks
+	 * handle below */
+	switch (attrib_array) {
+		case GL_VERTEX_ARRAY:
+			assert(comp_type == GL_FLOAT || comp_type == GL_SHORT || comp_type == GL_INT);
+			if (comp_type != GL_FLOAT)
+				assert(fetch_mode == CONVERT_INT_TO_FLOAT);
+			assert(comp_count >= 2);
+			break;
+		case GL_NORMAL_ARRAY:
+			assert(comp_type == GL_FLOAT || comp_type == GL_BYTE || comp_type == GL_SHORT || comp_type == GL_INT);
+			if (comp_type != GL_FLOAT)
+				assert(fetch_mode == NORMALIZE_INT_TO_FLOAT);
+			assert(comp_count == 3);
+			break;
+		case GL_COLOR_ARRAY:
+			/* any comp_type allowed */
+			if (comp_type != GL_FLOAT)
+				assert(fetch_mode == NORMALIZE_INT_TO_FLOAT);
+			assert(comp_count >= 3);
+			break;
+		case GL_TEXTURE_COORD_ARRAY:
+			assert(comp_type == GL_FLOAT || comp_type == GL_SHORT || comp_type == GL_INT);
+			if (comp_type != GL_FLOAT)
+				assert(fetch_mode == CONVERT_INT_TO_FLOAT);
+			break;
+		/* not supporting these:
+		 * GL_INDEX_ARRAY
+		 * GL_SECONDARY_COLOR_ARRAY
+		 * GL_EDGE_FLAG_ARRAY
+		 * GL_FOG_COORD_ARRAY
+		 */
+		default:
+			assert(false); /* bad or unsupported array */
+	}
+	assert(fetch_mode != KEEP_INT); /* glVertexPointer and friends have no int variants */
+	/* TODO: allow only one of each type of array (scan other attribs) */
+  #endif
 #endif /* TRUST_NO_ONE */
 	Attrib *attrib = buff->attribs + attrib_num;
+#if GENERIC_ATTRIB
 	attrib->name = strdup(name);
+#else
+	attrib->array = attrib_array;
+#endif /* GENERIC_ATTRIB */
 	attrib->comp_type = comp_type;
 	attrib->comp_ct = comp_ct;
 	attrib->sz = attrib_sz(attrib);
@@ -263,8 +338,9 @@ void vertex_buffer_use(VertexBuffer *buff)
 
 	for (unsigned a_idx = 0; a_idx < buff->attrib_ct; ++a_idx) {
 		Attrib *a = buff->attribs + a_idx;
+#if GENERIC_ATTRIB
 		glEnableVertexAttribArray(a_idx);
-#if USE_VBO
+  #if USE_VBO
 		if (a->vbo_id)
 			glBindBuffer(a->vbo_id, GL_ARRAY_BUFFER);
 		else {
@@ -285,7 +361,7 @@ void vertex_buffer_use(VertexBuffer *buff)
 			case KEEP_INT:
 				glVertexAttribIPointerEXT(a_idx, a->comp_ct, a->comp_type, a->stride, 0);
 		}
-#else /* client vertex array */
+  #else /* client vertex array */
 		switch (a->fetch_mode) {
 			case KEEP_FLOAT:
 			case CONVERT_INT_TO_FLOAT:
@@ -297,7 +373,40 @@ void vertex_buffer_use(VertexBuffer *buff)
 			case KEEP_INT:
 				glVertexAttribIPointerEXT(a_idx, a->comp_ct, a->comp_type, a->stride, a->data);
 		}
-#endif /* USE_VBO */
+  #endif /* USE_VBO */
+#else /* classic (non-generic) attributes */
+		glEnableClientState(a->array);
+  #if USE_VBO
+		if (a->vbo_id)
+			glBindBuffer(a->vbo_id, GL_ARRAY_BUFFER);
+		else {
+			glGenBuffers(1, &a->vbo_id);
+			glBindBuffer(a->vbo_id, GL_ARRAY_BUFFER);
+			/* fill with delicious data & send to GPU the first time only */
+			glBufferData(GL_ARRAY_BUFFER, attrib_total_size(buff, a_idx), a->data, GL_STATIC_DRAW);
+		}
+		const void *data = 0;
+  #else /* client vertex array */
+		const void *data = a->data;
+  #endif /* USE_VBO */
+		switch (a->array) {
+			case GL_VERTEX_ARRAY:
+				glVertexPointer(a->comp_ct, a->comp_type, a->stride, data);
+				break;
+			case GL_NORMAL_ARRAY:
+				glNormalPointer(a->comp_type, a->stride, data);
+				break;
+			case GL_COLOR_ARRAY:
+				glColorPointer(a->comp_ct, a->comp_type, a->stride, data);
+				break;
+			case GL_TEXTURE_COORD_ARRAY:
+				glTexCoordPointer(a->comp_ct, a->comp_type, a->stride, data);
+				/* TODO: transition to glMultiTexCoordPointer? */
+				break;
+			default:
+				;
+		}
+#endif /* GENERIC_ATTRIB */
 	}
 
 #if USE_VBO
@@ -330,6 +439,7 @@ void vertex_buffer_prime(VertexBuffer *buff)
 		glBufferData(GL_ARRAY_BUFFER, attrib_total_size(buff, a_idx), a->data, GL_STATIC_DRAW);
 
   #if USE_VAO
+    #if GENERIC_ATTRIB
 		switch (a->fetch_mode) {
 			case KEEP_FLOAT:
 			case CONVERT_INT_TO_FLOAT:
@@ -341,6 +451,24 @@ void vertex_buffer_prime(VertexBuffer *buff)
 			case KEEP_INT:
 				glVertexAttribIPointerEXT(a_idx, a->comp_ct, a->comp_type, a->stride, 0);
 		}
+    #else /* classic (non-generic) attributes */
+		switch (a->array) {
+			case GL_VERTEX_ARRAY:
+				glVertexPointer(a->comp_ct, a->comp_type, a->stride, 0);
+				break;
+			case GL_NORMAL_ARRAY:
+				glNormalPointer(a->comp_type, a->stride, 0);
+				break;
+			case GL_COLOR_ARRAY:
+				glColorPointer(a->comp_ct, a->comp_type, a->stride, 0);
+				break;
+			case GL_TEXTURE_COORD_ARRAY:
+				glTexCoordPointer(a->comp_ct, a->comp_type, a->stride, 0);
+				break;
+			default:
+				;
+		}
+    #endif /* GENERIC_ATTRIB */
   #endif /* USE_VAO */
 	}
 
@@ -364,12 +492,12 @@ void vertex_buffer_use_primed(const VertexBuffer *buff)
 #else
 	for (unsigned a_idx = 0; a_idx < buff->attrib_ct; ++a_idx) {
 		Attrib *a = buff->attribs + a_idx;
-		glEnableVertexAttribArray(a_idx);
-  #if USE_VBO
-    #if TRUST_NO_ONE
+  #if TRUST_NO_ONE
 		assert(a->vbo_id);
-    #endif /* TRUST_NO_ONE */
-
+  #endif /* TRUST_NO_ONE */
+  #if GENERIC_ATTRIB
+		glEnableVertexAttribArray(a_idx);
+    #if USE_VBO
 		glBindBuffer(a->vbo_id, GL_ARRAY_BUFFER);
 
 		switch (a->fetch_mode) {
@@ -383,7 +511,7 @@ void vertex_buffer_use_primed(const VertexBuffer *buff)
 			case KEEP_INT:
 				glVertexAttribIPointerEXT(a_idx, a->comp_ct, a->comp_type, a->stride, 0);
 		}
-  #else /* client vertex array */
+    #else /* client vertex array */
 		switch (a->fetch_mode) {
 			case KEEP_FLOAT:
 			case CONVERT_INT_TO_FLOAT:
@@ -395,7 +523,32 @@ void vertex_buffer_use_primed(const VertexBuffer *buff)
 			case KEEP_INT:
 				glVertexAttribIPointerEXT(a_idx, a->comp_ct, a->comp_type, a->stride, a->data);
 		}
-  #endif /* USE_VBO */
+    #endif /* USE_VBO */
+  #else /* classic (non-generic) attributes */
+		glEnableClientState(a->array);
+    #if USE_VBO
+		glBindBuffer(a->vbo_id, GL_ARRAY_BUFFER);
+		const void *data = 0;
+    #else /* client vertex array */
+		const void *data = a->data;
+    #endif /* USE_VBO */
+		switch (a->array) {
+			case GL_VERTEX_ARRAY:
+				glVertexPointer(a->comp_ct, a->comp_type, a->stride, data);
+				break;
+			case GL_NORMAL_ARRAY:
+				glNormalPointer(a->comp_type, a->stride, data);
+				break;
+			case GL_COLOR_ARRAY:
+				glColorPointer(a->comp_ct, a->comp_type, a->stride, data);
+				break;
+			case GL_TEXTURE_COORD_ARRAY:
+				glTexCoordPointer(a->comp_ct, a->comp_type, a->stride, data);
+				break;
+			default:
+				;
+		}
+  #endif /* GENERIC_ATTRIB */
 	}
 
   #if USE_VBO
@@ -410,7 +563,11 @@ void vertex_buffer_done_using(const VertexBuffer *buff)
 	glBindVertexArray(0);
 #else
 	for (unsigned a_idx = 0; a_idx < buff->attrib_ct; ++a_idx)
+  #if GE

@@ Diff output truncated at 10240 characters. @@




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