[Bf-blender-cvs] [0420384] temp-modifier-deltamush-experimental: Optimize simple smoothing, approx 60% faster

Campbell Barton noreply at git.blender.org
Tue Mar 31 00:40:47 CEST 2015


Commit: 0420384283e4609996040ac00558016fdcca7e80
Author: Campbell Barton
Date:   Tue Mar 31 09:36:12 2015 +1100
Branches: temp-modifier-deltamush-experimental
https://developer.blender.org/rB0420384283e4609996040ac00558016fdcca7e80

Optimize simple smoothing, approx 60% faster

===================================================================

M	source/blender/modifiers/intern/MOD_correctivesmooth.c

===================================================================

diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 248cd92..f1af481 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -208,51 +208,46 @@ static void smooth_iter__simple(
 		vertex_edge_count_div[edges[i].v1] += 1.0f;
 		vertex_edge_count_div[edges[i].v2] += 1.0f;
 	}
-	for (i = 0; i < numVerts; i++) {
-		vertex_edge_count_div[i] = vertex_edge_count_div[i] ? (1.0f / vertex_edge_count_div[i]) : 1.0f;
+
+	/* a little confusing, but we can include 'lambda' and smoothing weight
+	 * here to avoid multiplying for every iteration */
+	if (smooth_weights == NULL) {
+		for (i = 0; i < numVerts; i++) {
+			vertex_edge_count_div[i] =
+			        lambda * (vertex_edge_count_div[i] ? (1.0f / vertex_edge_count_div[i]) : 1.0f);
+		}
+	}
+	else {
+		for (i = 0; i < numVerts; i++) {
+			vertex_edge_count_div[i] =
+			        smooth_weights[i] * lambda * (vertex_edge_count_div[i] ? (1.0f / vertex_edge_count_div[i]) : 1.0f);
+		}
 	}
 
 	/* -------------------------------------------------------------------- */
-	/* Main Loop */
+	/* Main Smoothing Loop */
 
 	while (iterations--) {
 		for (i = 0; i < numEdges; i++) {
 			struct SmoothingData_Simple *sd_v1;
 			struct SmoothingData_Simple *sd_v2;
 			float edge_dir[3];
-			float co1[3];
-			float co2[3];
-
-			sub_v3_v3v3(edge_dir, vertexCos[edges[i].v1], vertexCos[edges[i].v2]);
 
-			interp_v3_v3v3(co1, vertexCos[edges[i].v1], vertexCos[edges[i].v2], lambda);
-			interp_v3_v3v3(co2, vertexCos[edges[i].v2], vertexCos[edges[i].v1], lambda);
+			sub_v3_v3v3(edge_dir, vertexCos[edges[i].v2], vertexCos[edges[i].v1]);
 
 			sd_v1 = &smooth_data[edges[i].v1];
 			sd_v2 = &smooth_data[edges[i].v2];
 
-			add_v3_v3(sd_v1->delta, co1);
-			add_v3_v3(sd_v2->delta, co2);
-		}
-
-		if (smooth_weights == NULL) {
-			/* fast-path */
-			for (i = 0; i < numVerts; i++) {
-				struct SmoothingData_Simple *sd = &smooth_data[i];
-				mul_v3_v3fl(vertexCos[i], sd->delta, vertex_edge_count_div[i]);
-				/* zero for the next iteration (saves memset on entire array) */
-				memset(sd, 0, sizeof(*sd));
-			}
+			add_v3_v3(sd_v1->delta, edge_dir);
+			sub_v3_v3(sd_v2->delta, edge_dir);
 		}
-		else {
-			for (i = 0; i < numVerts; i++) {
-				struct SmoothingData_Simple *sd = &smooth_data[i];
 
-				mul_v3_fl(sd->delta, vertex_edge_count_div[i]);
-				interp_v3_v3v3(vertexCos[i], vertexCos[i], sd->delta, smooth_weights[i]);
 
-				memset(sd, 0, sizeof(*sd));
-			}
+		for (i = 0; i < numVerts; i++) {
+			struct SmoothingData_Simple *sd = &smooth_data[i];
+			madd_v3_v3fl(vertexCos[i], sd->delta, vertex_edge_count_div[i]);
+			/* zero for the next iteration (saves memset on entire array) */
+			memset(sd, 0, sizeof(*sd));
 		}
 	}
 
@@ -292,7 +287,7 @@ static void smooth_iter__length_weight(
 
 
 	/* -------------------------------------------------------------------- */
-	/* Main Loop */
+	/* Main Smoothing Loop */
 
 	while (iterations--) {
 		for (i = 0; i < numEdges; i++) {




More information about the Bf-blender-cvs mailing list