[Bf-blender-cvs] [98cbde9] master: Fix compilation of game engine in ubuntu

Antony Riakiotakis noreply at git.blender.org
Mon Mar 30 13:07:26 CEST 2015


Commit: 98cbde91d2b6dba76875a078f705c77733cbb1e2
Author: Antony Riakiotakis
Date:   Mon Mar 30 13:06:54 2015 +0200
Branches: master
https://developer.blender.org/rB98cbde91d2b6dba76875a078f705c77733cbb1e2

Fix compilation of game engine in ubuntu

===================================================================

M	source/gameengine/Converter/BL_ArmatureObject.cpp

===================================================================

diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index bc2fc01..795a7a9 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -268,7 +268,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
 	// get the persistent pose structure
 	bPoseChannel* pchan;
 	bConstraint* pcon;
-	bConstraintTypeInfo* cti;
+	const bConstraintTypeInfo* cti;
 	Object* blendtarget;
 	KX_GameObject* gametarget;
 	KX_GameObject* gamesubtarget;




More information about the Bf-blender-cvs mailing list