[Bf-blender-cvs] [98cbde9] master: Fix compilation of game engine in ubuntu
Antony Riakiotakis
noreply at git.blender.org
Mon Mar 30 13:07:26 CEST 2015
Commit: 98cbde91d2b6dba76875a078f705c77733cbb1e2
Author: Antony Riakiotakis
Date: Mon Mar 30 13:06:54 2015 +0200
Branches: master
https://developer.blender.org/rB98cbde91d2b6dba76875a078f705c77733cbb1e2
Fix compilation of game engine in ubuntu
===================================================================
M source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index bc2fc01..795a7a9 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -268,7 +268,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
// get the persistent pose structure
bPoseChannel* pchan;
bConstraint* pcon;
- bConstraintTypeInfo* cti;
+ const bConstraintTypeInfo* cti;
Object* blendtarget;
KX_GameObject* gametarget;
KX_GameObject* gamesubtarget;
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