[Bf-blender-cvs] [46f83e7] temp-modifier-deltamush-experimental: Use simple smoothing function
Campbell Barton
noreply at git.blender.org
Sun Mar 29 12:38:19 CEST 2015
Commit: 46f83e7391b637d16d81dc12a2d21bab912c5afd
Author: Campbell Barton
Date: Sun Mar 29 21:14:14 2015 +1100
Branches: temp-modifier-deltamush-experimental
https://developer.blender.org/rB46f83e7391b637d16d81dc12a2d21bab912c5afd
Use simple smoothing function
seems more predictable, less likely to spike.
===================================================================
M source/blender/modifiers/intern/MOD_deltamush.c
===================================================================
diff --git a/source/blender/modifiers/intern/MOD_deltamush.c b/source/blender/modifiers/intern/MOD_deltamush.c
index 9342434..061d5e0 100644
--- a/source/blender/modifiers/intern/MOD_deltamush.c
+++ b/source/blender/modifiers/intern/MOD_deltamush.c
@@ -177,10 +177,12 @@ static void find_boundaries(DerivedMesh *dm, short *adjacent_counts)
typedef struct SmoothingData {
float delta[3];
- float edge_lengths;
} SmoothingData;
-
+/**
+ * \note This is called many times.
+ * take care when editing this function since minor changes may impact speed.
+ */
static void smooth_iter(
DeltaMushModifierData *dmmd, DerivedMesh *dm,
float(*vertexCos)[3], unsigned int numVerts,
@@ -197,30 +199,29 @@ static void smooth_iter(
SmoothingData *sd_v1;
SmoothingData *sd_v2;
float edge_dir[3];
- float edge_dist;
+ float co1[3];
+ float co2[3];
- sub_v3_v3v3(edge_dir, vertexCos[edges[i].v2], vertexCos[edges[i].v1]);
- edge_dist = len_v3(edge_dir);
- mul_v3_fl(edge_dir, edge_dist);
+ sub_v3_v3v3(edge_dir, vertexCos[edges[i].v1], vertexCos[edges[i].v2]);
+ interp_v3_v3v3(co1, vertexCos[edges[i].v1], vertexCos[edges[i].v2], lambda);
+ interp_v3_v3v3(co2, vertexCos[edges[i].v2], vertexCos[edges[i].v1], lambda);
+
sd_v1 = &smooth_data[edges[i].v1];
sd_v2 = &smooth_data[edges[i].v2];
- add_v3_v3(sd_v1->delta, edge_dir);
- sub_v3_v3(sd_v2->delta, edge_dir);
-
- sd_v1->edge_lengths += edge_dist;
- sd_v2->edge_lengths += edge_dist;
+ add_v3_v3(sd_v1->delta, co1);
+ add_v3_v3(sd_v2->delta, co2);
}
if ((dmmd->smooth_weights == NULL) && (boundaries == NULL)) {
/* fast-path */
for (i = 0; i < numVerts; i++) {
SmoothingData *sd = &smooth_data[i];
- float div = sd->edge_lengths * vertex_edge_count[i];
+ float div = vertex_edge_count[i];
if (div > eps) {
- madd_v3_v3fl(vertexCos[i], sd->delta, lambda / div);
+ mul_v3_v3fl(vertexCos[i], sd->delta, 1.0f / div);
}
/* zero for the next iteration (saves memset on entire array) */
memset(sd, 0, sizeof(*sd));
@@ -230,10 +231,10 @@ static void smooth_iter(
for (i = 0; i < numVerts; i++) {
SmoothingData *sd = &smooth_data[i];
- float div = sd->edge_lengths * vertex_edge_count[i];
+ float div = vertex_edge_count[i];
if (div > eps) {
- float lambda_alt = lambda;
+ float lambda_alt = 1.0;
if (dmmd->smooth_weights) {
lambda_alt *= dmmd->smooth_weights[i];
@@ -243,7 +244,8 @@ static void smooth_iter(
lambda_alt *= (boundaries[i] != 0 ? 0.0f : 1.0f);
}
- madd_v3_v3fl(vertexCos[i], sd->delta, lambda_alt / div);
+ mul_v3_fl(sd->delta, 1.0f / div);
+ interp_v3_v3v3(vertexCos[i], vertexCos[i], sd->delta, lambda_alt);
}
memset(sd, 0, sizeof(*sd));
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