[Bf-blender-cvs] [5e2cc06] master: minor cleanup: alignment

Mike Erwin noreply at git.blender.org
Wed Mar 25 19:29:35 CET 2015


Commit: 5e2cc06518e9d32a625cfd3fce4987c705155bed
Author: Mike Erwin
Date:   Wed Mar 25 14:28:36 2015 -0400
Branches: master
https://developer.blender.org/rB5e2cc06518e9d32a625cfd3fce4987c705155bed

minor cleanup: alignment

===================================================================

M	source/blender/nodes/NOD_static_types.h
M	source/blender/nodes/shader/nodes/node_shader_object_info.c

===================================================================

diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 166fa29..6b9a97c 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -71,7 +71,7 @@ DefNode( ShaderNode,     SH_NODE_OUTPUT_LAMP,        def_sh_output,          "OU
 DefNode( ShaderNode,     SH_NODE_OUTPUT_WORLD,       def_sh_output,          "OUTPUT_WORLD",       OutputWorld,      "World Output",      ""       )
 DefNode( ShaderNode,     SH_NODE_OUTPUT_LINESTYLE,   def_sh_output_linestyle,"OUTPUT_LINESTYLE",   OutputLineStyle,  "Line Style Output", ""       )
 DefNode( ShaderNode,     SH_NODE_FRESNEL,            0,                      "FRESNEL",            Fresnel,          "Fresnel",           ""       )
-DefNode( ShaderNode,     SH_NODE_LAYER_WEIGHT,       0,                      "LAYER_WEIGHT",       LayerWeight,      "Layer Weight",       ""       )
+DefNode( ShaderNode,     SH_NODE_LAYER_WEIGHT,       0,                      "LAYER_WEIGHT",       LayerWeight,      "Layer Weight",      ""       )
 DefNode( ShaderNode,     SH_NODE_MIX_SHADER,         0,                      "MIX_SHADER",         MixShader,        "Mix Shader",        ""       )
 DefNode( ShaderNode,     SH_NODE_ADD_SHADER,         0,                      "ADD_SHADER",         AddShader,        "Add Shader",        ""       )
 DefNode( ShaderNode,     SH_NODE_ATTRIBUTE,          def_sh_attribute,       "ATTRIBUTE",          Attribute,        "Attribute",         ""       )
@@ -208,7 +208,7 @@ DefNode( CompositorNode, CMP_NODE_KEYINGSCREEN,   def_cmp_keyingscreen,   "KEYIN
 DefNode( CompositorNode, CMP_NODE_KEYING,         def_cmp_keying,         "KEYING",         Keying,           "Keying",            ""              )
 DefNode( CompositorNode, CMP_NODE_TRACKPOS,       def_cmp_trackpos,       "TRACKPOS",       TrackPos,         "Track Position",    ""              )
 DefNode( CompositorNode, CMP_NODE_PIXELATE,       0,                      "PIXELATE",       Pixelate,         "Pixelate",          ""              )
-DefNode( CompositorNode, CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane Track Deform",""              )
+DefNode( CompositorNode, CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane Track Deform",""            )
 DefNode( CompositorNode, CMP_NODE_CORNERPIN,      0,                      "CORNERPIN",      CornerPin,        "Corner Pin",        ""              )
 DefNode( CompositorNode, CMP_NODE_SUNBEAMS,       def_cmp_sunbeams,       "SUNBEAMS",       SunBeams,         "Sun Beams",         ""              )
 
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c b/source/blender/nodes/shader/nodes/node_shader_object_info.c
index a862c62..d190524 100644
--- a/source/blender/nodes/shader/nodes/node_shader_object_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c
@@ -30,10 +30,10 @@
 /* **************** OUTPUT ******************** */
 
 static bNodeSocketTemplate sh_node_object_info_out[] = {
-	{	SOCK_VECTOR, 0, N_("Location"),			0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
-	{	SOCK_FLOAT,  0, N_("Object Index"),		0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
-	{	SOCK_FLOAT,  0, N_("Material Index"),	0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
-	{	SOCK_FLOAT,  0, N_("Random"),			0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+	{	SOCK_VECTOR, 0, N_("Location"),       0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+	{	SOCK_FLOAT,  0, N_("Object Index"),   0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+	{	SOCK_FLOAT,  0, N_("Material Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+	{	SOCK_FLOAT,  0, N_("Random"),         0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
 	{	-1, 0, ""	}
 };




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