[Bf-blender-cvs] [1fb36fe] multiview: From review: cleanup and put define net to the size as we do in DNA

Dalai Felinto noreply at git.blender.org
Mon Mar 23 19:33:02 CET 2015


Commit: 1fb36fe650cd62edfafaf16f271b4f31d35a41dc
Author: Dalai Felinto
Date:   Mon Mar 23 18:32:41 2015 +0100
Branches: multiview
https://developer.blender.org/rB1fb36fe650cd62edfafaf16f271b4f31d35a41dc

>From review: cleanup and put define net to the size as we do in DNA

===================================================================

M	source/blender/render/extern/include/RE_pipeline.h
M	source/blender/render/intern/source/pipeline.c

===================================================================

diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index b91beef6..cd29065 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -70,7 +70,7 @@ typedef struct Render Render;
 
 typedef struct RenderView {
 	struct RenderView *next, *prev;
-	char name[64];		/* amount defined in openexr_multi.h */
+	char name[64];		/* EXR_VIEW_MAXNAME */
 
 	/* if this exists, result of composited layers */
 	float *rectf;
@@ -89,8 +89,8 @@ typedef struct RenderPass {
 	float *rect;
 	int rectx, recty;
 
-	char internal_name[64]; /* pass name without view */
-	char view[64];		/* amount defined in openexr_multi.h */
+	char internal_name[64]; /* EXR_PASS_MAXNAME */
+	char view[64];		/* EXR_VIEW_MAXNAME */
 	int view_id;	/* quick lookup */
 
 	int debug_type;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index f53b9df..85de016 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -3579,8 +3579,6 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
 	G.is_rendering = false;
 }
 
-/* **************************************** */
-
 void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
 {
 	Object *camera;




More information about the Bf-blender-cvs mailing list