[Bf-blender-cvs] [3af88c6] temp_viewport_fx_merge: cleanup: code style

Mike Erwin noreply at git.blender.org
Mon Mar 23 06:09:21 CET 2015


Commit: 3af88c69aaf883c35f8e653637249348c92cb994
Author: Mike Erwin
Date:   Mon Mar 23 01:07:39 2015 -0400
Branches: temp_viewport_fx_merge
https://developer.blender.org/rB3af88c69aaf883c35f8e653637249348c92cb994

cleanup: code style

Mostly I wanted to go through the new GPU library code and learn it
thoroughly.

===================================================================

M	source/blender/gpu/GPU_aspect.h
M	source/blender/gpu/GPU_clipping.h
M	source/blender/gpu/GPU_debug.h
M	source/blender/gpu/GPU_font.h
M	source/blender/gpu/GPU_immediate.h
M	source/blender/gpu/GPU_lighting.h
M	source/blender/gpu/GPU_matrix.h
M	source/blender/gpu/GPU_pixels.h
M	source/blender/gpu/GPU_primitives.h
M	source/blender/gpu/GPU_raster.h
M	source/blender/gpu/GPU_sprite.h
M	source/blender/gpu/GPU_state_latch.h
M	source/blender/gpu/intern/gpu_aspect.c
M	source/blender/gpu/intern/gpu_basic.c
M	source/blender/gpu/intern/gpu_blender_aspect.c
M	source/blender/gpu/intern/gpu_clipping.c
M	source/blender/gpu/intern/gpu_common.c
M	source/blender/gpu/intern/gpu_debug.c
M	source/blender/gpu/intern/gpu_extensions.c
M	source/blender/gpu/intern/gpu_immediate.c
M	source/blender/gpu/intern/gpu_init_exit.c
M	source/blender/gpu/intern/gpu_lighting.c
M	source/blender/gpu/intern/gpu_matrix.c
M	source/blender/gpu/intern/gpu_pixels.c
M	source/blender/gpu/intern/gpu_primitives.c
M	source/blender/gpu/intern/gpu_primitives_inline.h
M	source/blender/gpu/intern/gpu_private.h
M	source/blender/gpu/intern/gpu_raster.c
M	source/blender/gpu/intern/gpu_sprite.c
M	source/blender/gpu/intern/gpu_state_latch.c

===================================================================

diff --git a/source/blender/gpu/GPU_aspect.h b/source/blender/gpu/GPU_aspect.h
index 36c6b06..b3ed093 100644
--- a/source/blender/gpu/GPU_aspect.h
+++ b/source/blender/gpu/GPU_aspect.h
@@ -29,7 +29,7 @@
  */
 
 /** \file blender/gpu/GPU_aspect.h
-  *  \ingroup gpu
+  * \ingroup gpu
   */
 
 #include "BLI_sys_types.h"
@@ -40,28 +40,28 @@
 extern "C" {
 #endif
 
-void GPU_gen_aspects   (size_t count,       uint32_t* aspects);
-void GPU_delete_aspects(size_t count, const uint32_t* aspects);
+void GPU_gen_aspects   (size_t count,       uint32_t *aspects);
+void GPU_delete_aspects(size_t count, const uint32_t *aspects);
 
 typedef struct GPUaspectimpl {
-	bool  (*render_begin )(const void* object, void* param);
-	bool  (*render_end   )(const void* object, void* param);
-	bool  (*render_commit)(const void* object);
-	bool  (*select_begin )(const void* object, void* param);
-	bool  (*select_end   )(const void* object, void* param);
-	bool  (*select_commit)(const void* object);
-	void  (*enable       )(const void* object, uint32_t options);
-	void  (*disable      )(const void* object, uint32_t options);
-	void* object;
-	void* current_param; /* not a part of the interface */
+	bool (*render_begin )(const void *object, void *param);
+	bool (*render_end   )(const void *object, void *param);
+	bool (*render_commit)(const void *object);
+	bool (*select_begin )(const void *object, void *param);
+	bool (*select_end   )(const void *object, void *param);
+	bool (*select_commit)(const void *object);
+	void (*enable       )(const void *object, uint32_t options);
+	void (*disable      )(const void *object, uint32_t options);
+	void *object;
+	void *current_param; /* not a part of the interface */
 } GPUaspectimpl;
 
-void GPU_aspect_impl(uint32_t aspect, GPUaspectimpl* aspectImpl);
+void GPU_aspect_impl(uint32_t aspect, GPUaspectimpl *aspectImpl);
 
-bool GPU_aspect_begin(uint32_t aspect, void* param);
-bool GPU_aspect_end  (void);
+bool GPU_aspect_begin(uint32_t aspect, void *param);
+bool GPU_aspect_end(void);
 
-void GPU_aspect_enable (uint32_t aspect, uint32_t options);
+void GPU_aspect_enable(uint32_t aspect, uint32_t options);
 void GPU_aspect_disable(uint32_t aspect, uint32_t options);
 
 bool GPU_commit_aspect(void);
diff --git a/source/blender/gpu/GPU_clipping.h b/source/blender/gpu/GPU_clipping.h
index 519f3a9..7e833c7 100644
--- a/source/blender/gpu/GPU_clipping.h
+++ b/source/blender/gpu/GPU_clipping.h
@@ -29,7 +29,7 @@
  */
 
 /** \file blender/gpu/GPU_clipping.h
- *   \ingroup gpu
+ *  \ingroup gpu
  */
 
 #ifdef __cplusplus
@@ -46,8 +46,8 @@ void GPU_set_clip_planes(int clip_plane_count, const GPUplane clip_planes[]);
 int GPU_get_clip_planes(GPUplane clip_planes_out[]);
 
 /* Set clip planes without transforming them.
-   Suitable for restoring a backup copy of previous clip plane state.
-   Keeps clip planes from getting transformed twice. */
+ * Suitable for restoring a backup copy of previous clip plane state.
+ * Keeps clip planes from getting transformed twice. */
 void GPU_restore_clip_planes(int clip_plane_count, const GPUplane clip_planes[]);
 
 #ifdef __cplusplus
diff --git a/source/blender/gpu/GPU_debug.h b/source/blender/gpu/GPU_debug.h
index a74c0e7..322df05 100644
--- a/source/blender/gpu/GPU_debug.h
+++ b/source/blender/gpu/GPU_debug.h
@@ -53,21 +53,21 @@ void gpu_assert_no_gl_errors(const char *file, int line, const char *str);
 
 #  define GPU_ASSERT_NO_GL_ERRORS(str) gpu_assert_no_gl_errors(__FILE__, __LINE__, (str))
 
-#  define GPU_CHECK_ERRORS_AROUND(glProcCall)                      \
-       (                                             \
-       GPU_ASSERT_NO_GL_ERRORS("Pre: "  #glProcCall), \
-       (glProcCall),                                 \
+#  define GPU_CHECK_ERRORS_AROUND(glProcCall)         \
+       (                                              \
+       GPU_ASSERT_NO_GL_ERRORS("Pre: " #glProcCall),  \
+       (glProcCall),                                  \
        GPU_ASSERT_NO_GL_ERRORS("Post: " #glProcCall)  \
        )
 
 
 #ifdef WITH_GPU_DEBUG
 /* inserts a debug marker message for the debug context messaging system */
-void gpu_string_marker     (size_t size, const char *str);
+void gpu_string_marker(size_t size, const char *str);
 
 #  define GPU_STRING_MARKER(size, str) gpu_string_marker((size), (str))
-#else /* WITH_GPU_DEBUG */
-#  define GPU_STRING_MARKER(len, str)  ((void)(size),(void)(str))
+#else
+#  define GPU_STRING_MARKER(len, str) ((void)(size),(void)(str))
 #endif /* WITH_GPU_DEBUG */
 
 #ifdef __cplusplus
diff --git a/source/blender/gpu/GPU_font.h b/source/blender/gpu/GPU_font.h
index 89fc5c3..e0095d5 100644
--- a/source/blender/gpu/GPU_font.h
+++ b/source/blender/gpu/GPU_font.h
@@ -53,4 +53,4 @@ void GPU_font_shader_unbind(void);
 }
 #endif
 
-#endif
\ No newline at end of file
+#endif
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 3b4d60d..d3160af 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -81,7 +81,7 @@ void gpu_draw_range_elements_gl(void);
     GPU_SAFE_RETURN(GPU_IMMEDIATE->lockCount == 0, var,);
 
 /* Each block contains variables that can be inspected by a
-   debugger in the event that an assert is triggered. */
+ * debugger in the event that an assert is triggered. */
 
 #define GPU_CHECK_CAN_BEGIN()             \
     {                                     \
@@ -130,18 +130,18 @@ void gpuImmediateElementSizes(
 void gpuImmediateMaxVertexCount(GLsizei maxVertexCount);
 
 void gpuImmediateSamplerCount(size_t count);
-void gpuImmediateSamplerMap(const int * map);
+void gpuImmediateSamplerMap(const int *map);
 
 void gpuImmediateTexCoordCount(size_t count);
-void gpuImmediateTexCoordSizes(const int * sizes);
+void gpuImmediateTexCoordSizes(const int *sizes);
 
 void gpuImmediateFloatAttribCount(size_t count);
-void gpuImmediateFloatAttribSizes(const int * sizes);
-void gpuImmediateFloatAttribIndexMap(const unsigned int * map);
+void gpuImmediateFloatAttribSizes(const int *sizes);
+void gpuImmediateFloatAttribIndexMap(const unsigned int *map);
 
 void gpuImmediateUbyteAttribCount(size_t count);
-void gpuImmediateUbyteAttribSizes(const int * sizes);
-void gpuImmediateUbyteAttribIndexMap(const unsigned int * map);
+void gpuImmediateUbyteAttribSizes(const int *sizes);
+void gpuImmediateUbyteAttribIndexMap(const unsigned int *map);
 
 void  gpuImmediateFormatReset(void);
 void  gpuImmediateLock(void);
@@ -156,7 +156,7 @@ typedef struct GPUarrays {
 	GLenum colorType;
 	GLint  colorSize;
 	GLint  colorStride;
-	const void * colorPointer;
+	const void *colorPointer;
 
 	GLenum normalType;
 	GLint  normalStride;
@@ -247,18 +247,18 @@ void gpuImmediateSingleRepeatRangeElements(GPUImmediate *immediate);
 /* utility functions to setup vertex format and lock */
 #ifdef GPU_SAFETY
 
-void gpuSafetyImmediateFormat_V2          (const char* file, int line);
-void gpuSafetyImmediateFormat_C4_V2       (const char* file, int line);
-void gpuSafetyImmediateFormat_T2_V2       (const char* file, int line);
-void gpuSafetyImmediateFormat_T2_V3       (const char* file, int line);
-void gpuSafetyImmediateFormat_T2_C4_V2    (const char* file, int line);
-void gpuSafetyImmediateFormat_V3          (const char* file, int line);
-void gpuSafetyImmediateFormat_N3_V3       (const char* file, int line);
-void gpuSafetyImmediateFormat_C4_V3       (const char* file, int line);
-void gpuSafetyImmediateFormat_C4_N3_V3    (const char* file, int line);
-void gpuSafetyImmediateFormat_T2_C4_N3_V3 (const char* file, int line);
-void gpuSafetyImmediateFormat_T3_C4_V3    (const char* file, int line);
-void gpuSafetyImmediateUnformat           (const char* file, int line);
+void gpuSafetyImmediateFormat_V2          (const char *file, int line);
+void gpuSafetyImmediateFormat_C4_V2       (const char *file, int line);
+void gpuSafetyImmediateFormat_T2_V2       (const char *file, int line);
+void gpuSafetyImmediateFormat_T2_V3       (const char *file, int line);
+void gpuSafetyImmediateFormat_T2_C4_V2    (const char *file, int line);
+void gpuSafetyImmediateFormat_V3          (const char *file, int line);
+void gpuSafetyImmediateFormat_N3_V3       (const char *file, int line);
+void gpuSafetyImmediateFormat_C4_V3       (const char *file, int line);
+void gpuSafetyImmediateFormat_C4_N3_V3    (const char *file, int line);
+void gpuSafetyImmediateFormat_T2_C4_N3_V3 (const char *file, int line);
+void gpuSafetyImmediateFormat_T3_C4_V3    (const char *file, int line);
+void gpuSafetyImmediateUnformat           (const char *file, int line);
 
 #define gpuImmediateFormat_V2()          gpuSafetyImmediateFormat_V2          (__FILE__, __LINE__)
 #define gpuImmediateFormat_C4_V2()       gpuSafetyImmediateFormat_C4_V2       (__FILE__, __LINE__)
@@ -323,7 +323,7 @@ typedef struct GPUindex {
 GPUindex* gpuNewIndex(void);
 void gpuDeleteIndex(GPUindex *index);
 
-void gpuImmediateIndex(GPUindex * index);
+void gpuImmediateIndex(GPUindex *index);
 GPUindex* gpuGetImmediateIndex(void);
 void gpuImmediateMaxIndexCount(GLsizei maxIndexCount, GLenum type);
 void gpuImmediateIndexRange(GLuint indexMin, GLuint indexMax);
@@ -347,7 +347,7 @@ void gpuIndexEnd(void);
 
 
 void gpuAppendClientArrays(
-	const GPUarrays* arrays,
+	const GPUarrays *arrays,
 	GLint first,
 	GLsizei count);
 
@@ -497,15 +497,15 @@ void gpuSingleClientRangeElements_C4UB_V3F(
 
 
 
-void gpu_commit_current (void);
+void gpu_commit_current(void);
 void gpu_commit_samplers(void);
 
 
 
 #if defined(GLEW_ES_ONLY)
 
-/* ES 2.0 doesn't define QUADS, but the immediate mode replacement library emulates QUADS */
-/* (GL core has deprecated QUADS, but it should still be in the header) */
+/* ES 2.0 doesn't define QUADS, but the immediate mode replacement library emulates QUADS
+ * (GL core has deprecated QUADS, but it should still be in the header) */
 
 #ifndef GL_QUADS
 #define GL_QUADS 0x0007
@@ -598,8 +598,8 @@ BLI_INLINE void gpuColor4d(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
 
 
 /* This function converts a numerical value to the equivalent 24-bit
-   color, while not being endian-sensitive. On little-endians, this
-   is the same as doing a 'naive' indexing, on big-endian, it is not!

@@ Diff output truncated at 10240 characters. @@




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