[Bf-blender-cvs] [d28bfb5] master: Cleanup: constify view3d/camera

Campbell Barton noreply at git.blender.org
Sat Mar 21 12:50:57 CET 2015


Commit: d28bfb5022b56a82424c6242e77a7658803ed7ca
Author: Campbell Barton
Date:   Sat Mar 21 22:34:20 2015 +1100
Branches: master
https://developer.blender.org/rBd28bfb5022b56a82424c6242e77a7658803ed7ca

Cleanup: constify view3d/camera

===================================================================

M	source/blender/blenkernel/BKE_camera.h
M	source/blender/blenkernel/intern/camera.c
M	source/blender/blenkernel/intern/lattice.c
M	source/blender/editors/include/ED_view3d.h
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/space_view3d/view3d_intern.h
M	source/blender/editors/space_view3d/view3d_view.c
M	source/blender/makesrna/intern/rna_object_api.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h
index ead58c2..4849c66 100644
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@ -109,23 +109,30 @@ typedef struct CameraParams {
 #define CAMERA_PARAM_ZOOM_INIT_PERSP 2.0f
 
 void BKE_camera_params_init(CameraParams *params);
-void BKE_camera_params_from_object(CameraParams *params, struct Object *camera);
-void BKE_camera_params_from_view3d(CameraParams *params, struct View3D *v3d, struct RegionView3D *rv3d);
+void BKE_camera_params_from_object(CameraParams *params, const struct Object *camera);
+void BKE_camera_params_from_view3d(CameraParams *params, const struct View3D *v3d, const struct RegionView3D *rv3d);
 
 void BKE_camera_params_compute_viewplane(CameraParams *params, int winx, int winy, float aspx, float aspy);
 void BKE_camera_params_compute_matrix(CameraParams *params);
 
 /* Camera View Frame */
 
-void BKE_camera_view_frame_ex(struct Scene *scene, struct Camera *camera, float drawsize, const bool do_clip, const float scale[3],
-                              float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3]);
-
-void BKE_camera_view_frame(struct Scene *scene, struct Camera *camera, float r_vec[4][3]);
-
-bool BKE_camera_view_frame_fit_to_scene(struct Scene *scene, struct View3D *v3d, struct Object *camera_ob,
-                                        float r_co[3], float *r_scale);
-bool BKE_camera_view_frame_fit_to_coords(struct Scene *scene, float (*cos)[3], int num_cos,
-                                         struct Object *camera_ob, float r_co[3], float *r_scale);
+void BKE_camera_view_frame_ex(
+        const struct Scene *scene, const struct Camera *camera,
+        const float drawsize, const bool do_clip, const float scale[3],
+        float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3]);
+void BKE_camera_view_frame(
+        const struct Scene *scene, const struct Camera *camera,
+        float r_vec[4][3]);
+
+bool BKE_camera_view_frame_fit_to_scene(
+        struct Scene *scene, struct View3D *v3d, struct Object *camera_ob,
+        float r_co[3], float *r_scale);
+bool BKE_camera_view_frame_fit_to_coords(
+        const struct Scene *scene,
+        const float (*cos)[3], int num_cos,
+        const struct Object *camera_ob,
+        float r_co[3], float *r_scale);
 
 void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_settings);
 
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index ed400bc..886df16 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -213,7 +213,7 @@ void BKE_camera_params_init(CameraParams *params)
 	params->clipend = 100.0f;
 }
 
-void BKE_camera_params_from_object(CameraParams *params, Object *ob)
+void BKE_camera_params_from_object(CameraParams *params, const Object *ob)
 {
 	if (!ob)
 		return;
@@ -255,7 +255,7 @@ void BKE_camera_params_from_object(CameraParams *params, Object *ob)
 	}
 }
 
-void BKE_camera_params_from_view3d(CameraParams *params, View3D *v3d, RegionView3D *rv3d)
+void BKE_camera_params_from_view3d(CameraParams *params, const View3D *v3d, const RegionView3D *rv3d)
 {
 	/* common */
 	params->lens = v3d->lens;
@@ -384,8 +384,10 @@ void BKE_camera_params_compute_matrix(CameraParams *params)
 
 /***************************** Camera View Frame *****************************/
 
-void BKE_camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const bool do_clip, const float scale[3],
-                              float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
+void BKE_camera_view_frame_ex(
+        const Scene *scene, const Camera *camera,
+        const float drawsize, const bool do_clip, const float scale[3],
+        float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
 {
 	float facx, facy;
 	float depth;
@@ -456,7 +458,7 @@ void BKE_camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, cons
 	r_vec[3][0] = r_shift[0] - facx; r_vec[3][1] = r_shift[1] + facy; r_vec[3][2] = depth;
 }
 
-void BKE_camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
+void BKE_camera_view_frame(const Scene *scene, const Camera *camera, float r_vec[4][3])
 {
 	float dummy_asp[2];
 	float dummy_shift[2];
@@ -502,7 +504,9 @@ static void camera_to_frame_view_cb(const float co[3], void *user_data)
 	data->tot++;
 }
 
-static void camera_frame_fit_data_init(Scene *scene, Object *ob, CameraParams *params, CameraViewFrameData *data)
+static void camera_frame_fit_data_init(
+        const Scene *scene, const Object *ob,
+        CameraParams *params, CameraViewFrameData *data)
 {
 	float camera_rotmat_transposed_inversed[4][4];
 	unsigned int i;
@@ -521,7 +525,7 @@ static void camera_frame_fit_data_init(Scene *scene, Object *ob, CameraParams *p
 	BKE_camera_params_compute_matrix(params);
 
 	/* initialize callback data */
-	copy_m3_m4(data->camera_rotmat, ob->obmat);
+	copy_m3_m4(data->camera_rotmat, (float (*)[4])ob->obmat);
 	normalize_m3(data->camera_rotmat);
 	/* To transform a plane which is in its homogeneous representation (4d vector),
 	 * we need the inverse of the transpose of the transform matrix... */
@@ -672,7 +676,8 @@ bool BKE_camera_view_frame_fit_to_scene(
 }
 
 bool BKE_camera_view_frame_fit_to_coords(
-        Scene *scene, float (*cos)[3], int num_cos, Object *camera_ob, float r_co[3], float *r_scale)
+        const Scene *scene, const float (*cos)[3], int num_cos, const Object *camera_ob,
+        float r_co[3], float *r_scale)
 {
 	CameraParams params;
 	CameraViewFrameData data_cb;
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index fa62308..1140929 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -725,8 +725,9 @@ static bool calc_curve_deform(Scene *scene, Object *par, float co[3],
 	return false;
 }
 
-void curve_deform_verts(Scene *scene, Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3],
-                        int numVerts, const char *vgroup, short defaxis)
+void curve_deform_verts(
+        Scene *scene, Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3],
+        int numVerts, const char *vgroup, short defaxis)
 {
 	Curve *cu;
 	int a;
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index ec53bce..84ac3a7 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -104,7 +104,7 @@ void ED_view3d_lastview_store(struct RegionView3D *rv3d);
 
 /* Depth buffer */
 void  ED_view3d_depth_update(struct ARegion *ar);
-float ED_view3d_depth_read_cached(struct ViewContext *vc, int x, int y);
+float ED_view3d_depth_read_cached(const struct ViewContext *vc, int x, int y);
 void  ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
 
 /* Projection */
@@ -224,33 +224,38 @@ void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, cons
 /* end */
 
 
-void ED_view3d_dist_range_get(struct View3D *v3d,
-                              float r_dist_range[2]);
-bool ED_view3d_clip_range_get(struct View3D *v3d, struct RegionView3D *rv3d,
-                              float *r_clipsta, float *r_clipend, const bool use_ortho_factor);
-bool ED_view3d_viewplane_get(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi,
-                             struct rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize);
+void ED_view3d_dist_range_get(
+        const struct View3D *v3d,
+        float r_dist_range[2]);
+bool ED_view3d_clip_range_get(
+        const struct View3D *v3d, const struct RegionView3D *rv3d,
+        float *r_clipsta, float *r_clipend, const bool use_ortho_factor);
+bool ED_view3d_viewplane_get(
+        const struct View3D *v3d, const struct RegionView3D *rv3d, int winxi, int winyi,
+        struct rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize);
 
 void ED_view3d_polygon_offset(const struct RegionView3D *rv3d, const float dist);
 
-void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar,
-                                  struct View3D *v3d, struct RegionView3D *rv3d,
-                                  struct rctf *r_viewborder, const bool no_shift);
-void ED_view3d_calc_camera_border_size(struct Scene *scene, struct ARegion *ar,
-                                       struct View3D *v3d, struct RegionView3D *rv3d,
-                                       float r_size[2]);
+void ED_view3d_calc_camera_border(
+        const struct Scene *scene, const struct ARegion *ar,
+        const struct View3D *v3d, const struct RegionView3D *rv3d,
+        struct rctf *r_viewborder, const bool no_shift);
+void ED_view3d_calc_camera_border_size(
+        const struct Scene *scene, const struct ARegion *ar,
+        const struct View3D *v3d, const struct RegionView3D *rv3d,
+        float r_size[2]);
 bool ED_view3d_calc_render_border(struct Scene *scene, struct View3D *v3d,
                                   struct ARegion *ar, struct rcti *rect);
 
 void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip);
 void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect);
 void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]);
-bool ED_view3d_clipping_test(struct RegionView3D *rv3d, const float co[3], const bool is_local);
+bool ED_view3d_clipping_test(const struct RegionView3D *rv3d, const float co[3], const bool is_local);
 void ED_view3d_clipping_set(struct RegionView3D *rv3d);
 void ED_view3d_clipping_enable(void);
 void ED_view3d_clipping_disable(void);
 
-float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]);
+float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]);
 
 float ED_view3d_radius_to_dist_persp(const float angle, const float radius);
 float ED_view3d_radius_to_dist_ortho(const float lens, cons

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list