[Bf-blender-cvs] [bd1e5ee] master: Blender will now use trilinear filtering by default
Antony Riakiotakis
noreply at git.blender.org
Thu Mar 19 20:05:51 CET 2015
Commit: bd1e5eeab7a8459755b59672f494609f84ab8302
Author: Antony Riakiotakis
Date: Thu Mar 19 20:04:55 2015 +0100
Branches: master
https://developer.blender.org/rBbd1e5eeab7a8459755b59672f494609f84ab8302
Blender will now use trilinear filtering by default
===================================================================
M source/blender/windowmanager/intern/wm_init_exit.c
===================================================================
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 9778f16..32a49b6 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -199,6 +199,7 @@ void WM_init(bContext *C, int argc, const char **argv)
GPU_init();
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
+ GPU_set_linear_mipmap(true);
GPU_set_anisotropic(U.anisotropic_filter);
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
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