[Bf-blender-cvs] [225027c] master: BGE - new read-only attribute in KX_GameObject python api (LOD level)
Pierluigi Grassi
noreply at git.blender.org
Sun Mar 15 17:26:43 CET 2015
Commit: 225027ce5dea3785626908b58b01fb3959cf8362
Author: Pierluigi Grassi
Date: Sun Mar 15 17:26:11 2015 +0100
Branches: master
https://developer.blender.org/rB225027ce5dea3785626908b58b01fb3959cf8362
BGE - new read-only attribute in KX_GameObject python api (LOD level)
Added a new "current_lod_level" property to the python api of
KX_GameObject. The property returns the current lod level of the game
object. The purpose of the property is activate logic routines only when
an object is at a certain lod-distance from the camera, avoiding to
separately recomputing the same distance in the logic script. Usage in
python script might look like:
owner = bge.logic.getCurrentController().owner
lod_level = owner.currentLodLevel
if lod_level == 0: ...do something
else: ... object might be too distant
Reviewers: dfelinto, kupoman, moguri
Reviewed By: kupoman, moguri
Subscribers: lordloki
Projects: #game_engine
Differential Revision: https://developer.blender.org/D978
===================================================================
M doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
M source/gameengine/Ketsji/KX_GameObject.cpp
M source/gameengine/Ketsji/KX_GameObject.h
===================================================================
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index ebde93f..8d6996d 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -432,6 +432,12 @@ base class --- :class:`SCA_IObject`
If true, the object's and children's debug properties will be displayed on screen.
:type: boolean
+
+ .. attribute:: currentLodLevel
+
+ The index of the level of detail (LOD) currently used by this object (read-only).
+
+ :type: int
.. method:: endObject()
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 8d22c91..71af263 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -91,6 +91,7 @@ KX_GameObject::KX_GameObject(
: SCA_IObject(),
m_bDyna(false),
m_layer(0),
+ m_currentLodLevel(0),
m_pBlenderObject(NULL),
m_pBlenderGroupObject(NULL),
m_bSuspendDynamics(false),
@@ -794,7 +795,7 @@ void KX_GameObject::UpdateLod(MT_Vector3 &cam_pos)
}
RAS_MeshObject *mesh = this->m_lodmeshes[level];
-
+ this->m_currentLodLevel = level;
if (mesh != this->m_meshes[0]) {
this->GetScene()->ReplaceMesh(this, mesh, true, false);
}
@@ -1927,6 +1928,7 @@ PyMethodDef KX_GameObject::Methods[] = {
};
PyAttributeDef KX_GameObject::Attributes[] = {
+ KX_PYATTRIBUTE_INT_RO("currentLodLevel", KX_GameObject, m_currentLodLevel),
KX_PYATTRIBUTE_RO_FUNCTION("name", KX_GameObject, pyattr_get_name),
KX_PYATTRIBUTE_RO_FUNCTION("parent", KX_GameObject, pyattr_get_parent),
KX_PYATTRIBUTE_RO_FUNCTION("groupMembers", KX_GameObject, pyattr_get_group_members),
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 5800cbc..7d1a934 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -88,6 +88,7 @@ protected:
int m_layer;
std::vector<RAS_MeshObject*> m_meshes;
std::vector<RAS_MeshObject*> m_lodmeshes;
+ int m_currentLodLevel;
SG_QList m_meshSlots; // head of mesh slots of this
struct Object* m_pBlenderObject;
struct Object* m_pBlenderGroupObject;
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