[Bf-blender-cvs] [b1f4301] master: Fix typo in "Add" and "Subtract" mode of Vector Math node.
Kevin Dietrich
noreply at git.blender.org
Fri Mar 6 02:35:32 CET 2015
Commit: b1f4301deb03111f38ac68d0f6ad4a23702c3969
Author: Kevin Dietrich
Date: Fri Mar 6 02:30:17 2015 +0100
Branches: master
https://developer.blender.org/rBb1f4301deb03111f38ac68d0f6ad4a23702c3969
Fix typo in "Add" and "Subtract" mode of Vector Math node.
Differential Revision: https://developer.blender.org/D1003
===================================================================
M release/datafiles/locale
M release/scripts/addons
M release/scripts/addons_contrib
M source/blender/nodes/shader/nodes/node_shader_vectMath.c
===================================================================
diff --git a/release/datafiles/locale b/release/datafiles/locale
index ca3f663..aa930e1 160000
--- a/release/datafiles/locale
+++ b/release/datafiles/locale
@@ -1 +1 @@
-Subproject commit ca3f663ff4ac139f36f43647dc5cf481132fbed7
+Subproject commit aa930e1ee3e40a2e99b77591bb7fd4f0565b3317
diff --git a/release/scripts/addons b/release/scripts/addons
index 1068cf3..ffb9eb7 160000
--- a/release/scripts/addons
+++ b/release/scripts/addons
@@ -1 +1 @@
-Subproject commit 1068cf3057c0a1cd3a60d53722f6d20856eace8a
+Subproject commit ffb9eb7eda6961af0e76fcaf81199183da55812c
diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib
index 24d59d3..f42910f 160000
--- a/release/scripts/addons_contrib
+++ b/release/scripts/addons_contrib
@@ -1 +1 @@
-Subproject commit 24d59d37f7b0210cdb7154bc7fc1b6da1584eab0
+Subproject commit f42910f683595dcaf145f24cecd9117bbb7dd7e6
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
index 9e75d91..45a11c5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
@@ -56,14 +56,14 @@ static void node_shader_exec_vect_math(void *UNUSED(data), int UNUSED(thread), b
out[0]->vec[1] = vec1[1] + vec2[1];
out[0]->vec[2] = vec1[2] + vec2[2];
- out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0])) / 3;
+ out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[1]) + fabsf(out[0]->vec[2])) / 3.0f;
}
else if (node->custom1 == 1) { /* Subtract */
out[0]->vec[0] = vec1[0] - vec2[0];
out[0]->vec[1] = vec1[1] - vec2[1];
out[0]->vec[2] = vec1[2] - vec2[2];
- out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0])) / 3;
+ out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[1]) + fabsf(out[0]->vec[2])) / 3.0f;
}
else if (node->custom1 == 2) { /* Average */
out[0]->vec[0] = vec1[0] + vec2[0];
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