[Bf-blender-cvs] [8e1ba0b] master: BGE Cleanup: remove dead code at SetCenterOfMassTransform

Jorge Bernal noreply at git.blender.org
Sat Jun 20 01:00:58 CEST 2015


Commit: 8e1ba0b805db988bff8178d707d7435cfc72a1f8
Author: Jorge Bernal
Date:   Sat Jun 20 01:00:22 2015 +0200
Branches: master
https://developer.blender.org/rB8e1ba0b805db988bff8178d707d7435cfc72a1f8

BGE Cleanup: remove dead code at SetCenterOfMassTransform

Basically, at this line body is always NULL and the code is never
executed

Reviewers: moguri, hg1, panzergame, agoose77

Reviewed By: hg1, panzergame, agoose77

Subscribers: blueprintrandom

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1331

===================================================================

M	source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 8ea2b4f..4fd1f10 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -893,12 +893,6 @@ void	CcdPhysicsController::SetCenterOfMassTransform(btTransform& xform)
 			{
 				m_object->setInterpolationWorldTransform(xform);
 			}
-			if (body)
-			{
-				body->setInterpolationLinearVelocity(body->getLinearVelocity());
-				body->setInterpolationAngularVelocity(body->getAngularVelocity());
-				body->updateInertiaTensor();
-			}
 			m_object->setWorldTransform(xform);
 		}
 	}




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