[Bf-blender-cvs] [955d64c] gooseberry: Merge branch 'master' into gooseberry
Antony Riakiotakis
noreply at git.blender.org
Wed Jun 17 13:59:19 CEST 2015
Commit: 955d64cd2bf6f85b3f54295a1b0611d0f9ab7af6
Author: Antony Riakiotakis
Date: Wed Jun 17 13:59:04 2015 +0200
Branches: gooseberry
https://developer.blender.org/rB955d64cd2bf6f85b3f54295a1b0611d0f9ab7af6
Merge branch 'master' into gooseberry
Conflicts:
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/gpu/GPU_buffers.h
source/blender/physics/intern/BPH_mass_spring.cpp
===================================================================
===================================================================
diff --cc source/blender/blenkernel/intern/cdderivedmesh.c
index 8660f12,c0489a9..55f9240
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@@ -392,12 -392,7 +392,7 @@@ static void cdDM_drawUVEdges(DerivedMes
static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdges)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
- MEdge *medge = cddm->medge;
- int i;
- int prevstart = 0;
- bool prevdraw = true;
- bool draw = true;
--
++
if (cddm->pbvh && cddm->pbvh_draw &&
BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH)
{
diff --cc source/blender/gpu/GPU_buffers.h
index cda7bff,a8630d0..4c9b8c0
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@@ -118,9 -114,9 +118,13 @@@ typedef struct GPUDrawObject
int totvert;
int totedge;
+ int totfacemaps; /* total facemaps */
+ int *facemap_start; /* beginning of facemap */
+ int *facemap_count; /* elements per facemap */
++
+ int loose_edge_offset;
+ int tot_loose_edge_drawn;
+ int tot_edge_drawn;
} GPUDrawObject;
/* used for GLSL materials */
diff --cc source/blender/gpu/intern/gpu_buffers.c
index 8554f2c,62843f0..8b4e16c
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@@ -984,19 -940,62 +984,64 @@@ static void GPU_buffer_copy_mcol(Derive
static void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray_, int *UNUSED(index), int *UNUSED(mat_orig_to_new), void *UNUSED(user))
{
- MEdge *medge;
+ MEdge *medge, *medge_base;
unsigned int *varray = (unsigned int *)varray_;
- int i, totedge;
+ int i, totedge, iloose, inorm, iloosehidden, inormhidden;
+ int tot_loose_hidden = 0, tot_loose = 0;
+ int tot_hidden = 0, tot = 0;
- medge = dm->getEdgeArray(dm);
+ medge_base = medge = dm->getEdgeArray(dm);
totedge = dm->getNumEdges(dm);
+
+ /* two passes, one to count number of faces per facemap, one to actually copy the data */
for (i = 0; i < totedge; i++, medge++) {
- varray[i * 2] = dm->drawObject->vert_points[medge->v1].point_index;
- varray[i * 2 + 1] = dm->drawObject->vert_points[medge->v2].point_index;
+ if (medge->flag & ME_EDGEDRAW) {
+ if (medge->flag & ME_LOOSEEDGE) tot_loose++;
+ else tot++;
+ }
+ else {
+ if (medge->flag & ME_LOOSEEDGE) tot_loose_hidden++;
+ else tot_hidden++;
+ }
}
+
+ inorm = 0;
+ inormhidden = tot;
+ iloose = tot + tot_hidden;
+ iloosehidden = iloose + tot_loose;
+
+ medge = medge_base;
+ for (i = 0; i < totedge; i++, medge++) {
+ if (medge->flag & ME_EDGEDRAW) {
+ if (medge->flag & ME_LOOSEEDGE) {
+ varray[iloose * 2] = dm->drawObject->vert_points[medge->v1].point_index;
+ varray[iloose * 2 + 1] = dm->drawObject->vert_points[medge->v2].point_index;
+ iloose++;
+ }
+ else {
+ varray[inorm * 2] = dm->drawObject->vert_points[medge->v1].point_index;
+ varray[inorm * 2 + 1] = dm->drawObject->vert_points[medge->v2].point_index;
+ inorm++;
+ }
+ }
+ else {
+ if (medge->flag & ME_LOOSEEDGE) {
+ varray[iloosehidden * 2] = dm->drawObject->vert_points[medge->v1].point_index;
+ varray[iloosehidden * 2 + 1] = dm->drawObject->vert_points[medge->v2].point_index;
+ iloosehidden++;
+ }
+ else {
+ varray[inormhidden * 2] = dm->drawObject->vert_points[medge->v1].point_index;
+ varray[inormhidden * 2 + 1] = dm->drawObject->vert_points[medge->v2].point_index;
+ inormhidden++;
+ }
+ }
+ }
+
+ dm->drawObject->tot_loose_edge_drawn = tot_loose;
+ dm->drawObject->loose_edge_offset = tot + tot_hidden;
+ dm->drawObject->tot_edge_drawn = tot;
}
static void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(mat_orig_to_new), void *UNUSED(user))
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