[Bf-blender-cvs] [0d95b41] master: Revert "UI: move sharp/smooth out of vertex menu"

Campbell Barton noreply at git.blender.org
Fri Jun 12 16:34:50 CEST 2015


Commit: 0d95b41f9e40b30956510146e63c365c5f3b38ab
Author: Campbell Barton
Date:   Sat Jun 13 00:30:39 2015 +1000
Branches: master
https://developer.blender.org/rB0d95b41f9e40b30956510146e63c365c5f3b38ab

Revert "UI: move sharp/smooth out of vertex menu"

This reverts commit d6b57436efad545347b4403610dd3af642d4378d.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index eb681b7..1bfed4e 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2279,6 +2279,13 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
 
         layout.separator()
 
+        op = layout.operator("mesh.mark_sharp", text="Shade Smooth")
+        op.use_verts = True
+        op.clear = True
+        layout.operator("mesh.mark_sharp", text="Shade Sharp").use_verts = True
+
+        layout.separator()
+
         layout.operator("mesh.bevel").vertex_only = True
         layout.operator("mesh.convex_hull")
         layout.operator("mesh.vertices_smooth")
@@ -2301,8 +2308,6 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
     def draw(self, context):
         layout = self.layout
 
-        toolsettings = context.tool_settings
-
         with_freestyle = bpy.app.build_options.freestyle
 
         layout.operator_context = 'INVOKE_REGION_WIN'
@@ -2323,16 +2328,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
 
         layout.separator()
 
-        if not toolsettings.mesh_select_mode[0]:
-            # edge mode
-            layout.operator("mesh.mark_sharp")
-            layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
-        else:
-            # vert mode
-            layout.operator("mesh.mark_sharp").use_verts = True
-            props = layout.operator("mesh.mark_sharp", text="Clear Sharp")
-            props.use_verts = True
-            props.clear = True
+        layout.operator("mesh.mark_sharp")
+        layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
 
         layout.separator()




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