[Bf-blender-cvs] [07ce06d] fracture_modifier: dynamic fracture: fix for loss of rotation, and transferring speeds of parent shards to children now
Martin Felke
noreply at git.blender.org
Mon Jun 1 21:29:26 CEST 2015
Commit: 07ce06d2124120e04038d67b9d40014c230db0e3
Author: Martin Felke
Date: Thu May 21 12:02:33 2015 +0200
Branches: fracture_modifier
https://developer.blender.org/rB07ce06d2124120e04038d67b9d40014c230db0e3
dynamic fracture: fix for loss of rotation, and transferring speeds of parent shards to children now
===================================================================
M intern/rigidbody/RBI_api.h
M intern/rigidbody/rb_bullet_api.cpp
M source/blender/blenkernel/intern/rigidbody.c
M source/blender/blenloader/intern/readfile.c
M source/blender/makesdna/DNA_modifier_types.h
M source/blender/modifiers/intern/MOD_fracture.c
===================================================================
diff --git a/intern/rigidbody/RBI_api.h b/intern/rigidbody/RBI_api.h
index 1ee95a1..68a3d0d 100644
--- a/intern/rigidbody/RBI_api.h
+++ b/intern/rigidbody/RBI_api.h
@@ -224,6 +224,9 @@ void RB_body_get_orientation(rbRigidBody *body, float v_out[4]);
void RB_body_apply_central_force(rbRigidBody *body, const float v_in[3]);
+void RB_body_apply_impulse(rbRigidBody* object, const float impulse[3], const float pos[3]);
+void RB_body_apply_force(rbRigidBody* object, const float force[3], const float pos[3]);
+
/* ********************************** */
/* Collision Shape Methods */
diff --git a/intern/rigidbody/rb_bullet_api.cpp b/intern/rigidbody/rb_bullet_api.cpp
index 5ce75e7..f372a20 100644
--- a/intern/rigidbody/rb_bullet_api.cpp
+++ b/intern/rigidbody/rb_bullet_api.cpp
@@ -893,6 +893,20 @@ void RB_body_apply_central_force(rbRigidBody *object, const float v_in[3])
body->applyCentralForce(btVector3(v_in[0], v_in[1], v_in[2]));
}
+void RB_body_apply_impulse(rbRigidBody* object, const float impulse[3], const float pos[3])
+{
+ btRigidBody *body = object->body;
+
+ body->applyImpulse(btVector3(impulse[0], impulse[1], impulse[2]), btVector3(pos[0], pos[1], pos[2]));
+}
+
+void RB_body_apply_force(rbRigidBody* object, const float force[3], const float pos[3])
+{
+ btRigidBody *body = object->body;
+
+ body->applyForce(btVector3(force[0], force[1], force[2]), btVector3(pos[0], pos[1], pos[2]));
+}
+
/* ********************************** */
/* Collision Shape Methods */
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 1a45e17..f2ba8d5 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1145,6 +1145,31 @@ void BKE_rigidbody_validate_sim_shard_shape(MeshIsland *mi, Object *ob, short re
break;
#endif
+static void apply_movement_update(RigidBodyOb *rbo, MeshIsland *mi)
+{
+ if (rbo && rbo->physics_object && mi)
+ {
+ if (!is_zero_v3(mi->lin_vel))
+ {
+ RB_body_set_linear_velocity(rbo->physics_object, mi->lin_vel);
+ zero_v3(mi->lin_vel);
+ }
+
+ if (!is_zero_v3(mi->ang_vel))
+ {
+ RB_body_set_angular_velocity(rbo->physics_object, mi->ang_vel);
+ zero_v3(mi->ang_vel);
+ }
+#if 0
+ if (!is_zero_v3(mi->impulse))
+ {
+ RB_body_apply_impulse(rbo->physics_object, mi->impulse, mi->impulse_loc);
+ zero_v3(mi->impulse);
+ }
+#endif
+ }
+}
+
/* --------------------- */
/* Create physics sim representation of shard given RigidBody settings
@@ -1212,8 +1237,12 @@ void BKE_rigidbody_validate_sim_shard(RigidBodyWorld *rbw, MeshIsland *mi, Objec
}
if (rbw && rbw->physics_world && rbo->physics_object)
+ {
RB_dworld_add_body(rbw->physics_world, rbo->physics_object, rbo->col_groups, mi, ob, mi->linear_index);
+ apply_movement_update(rbo, mi);
+ }
+
rbo->flag &= ~RBO_FLAG_NEEDS_VALIDATE;
rbo->flag &= ~RBO_FLAG_KINEMATIC_REBUILD;
}
@@ -1863,6 +1892,32 @@ static bool check_shard_size(FractureModifierData *fmd, int id)
return true;
}
+static void update_movement(FractureModifierData *fmd, int id, float force, float pos1[3], float pos2[3])
+{
+ //store values for update in next frame !
+ MeshIsland *mi = NULL, *temp = fmd->meshIslands.first;
+ while (temp)
+ {
+ if (temp->id == id)
+ {
+ mi = temp;
+ break;
+ }
+ temp = temp->next;
+ }
+
+ if (mi != NULL)
+ {
+ float impulse[3];
+ add_v3_v3v3(impulse, pos1, pos2);
+ //mul_v3_fl(impulse, force);
+
+ // this is the OLD meshisland !!!
+ copy_v3_v3(mi->impulse, impulse);
+ copy_v3_v3(mi->impulse_loc, pos1);
+ }
+}
+
static void check_fracture(rbContactPoint* cp, RigidBodyWorld *rbw)
{
int linear_index1, linear_index2;
@@ -1904,6 +1959,7 @@ static void check_fracture(rbContactPoint* cp, RigidBodyWorld *rbw)
BLI_addtail(&fmd1->fracture_ids, fid1);
//fmd1->refresh = true;
rbw->refresh_modifiers = true;
+ update_movement(fmd1, linear_index1, force, cp->contact_pos_world_onA, cp->contact_pos_world_onB);
}
}
}
@@ -1928,6 +1984,7 @@ static void check_fracture(rbContactPoint* cp, RigidBodyWorld *rbw)
BLI_addtail(&fmd2->fracture_ids, fid2);
//fmd2->refresh = true;
rbw->refresh_modifiers = true;
+ update_movement(fmd2, id, force, cp->contact_pos_world_onB, cp->contact_pos_world_onA);
}
}
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index b32d186..f574742 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4872,7 +4872,7 @@ static void load_fracture_modifier(FileData* fd, FractureModifierData *fmd, Obje
fmd->vertex_island_map = NULL;
/*HARDCODING this for now, until we can version it properly, say with 2.75 ? */
- fmd->fracture_mode = MOD_FRACTURE_PREFRACTURED;
+ //fmd->fracture_mode = MOD_FRACTURE_PREFRACTURED;
if (fm == NULL || fmd->dm_group) {
fmd->dm = NULL;
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index f9b8e6d..e6ecb5b 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -1388,9 +1388,11 @@ typedef struct MeshIsland {
float centroid[3], start_co[3];
float rot[4]; /*hrm, need this for constraints probably */
float thresh_weight, ground_weight;
+ float impulse[3], impulse_loc[3];
+ float lin_vel[3], ang_vel[3];
int linear_index; /* index in rigidbody world */
int particle_index;
- //char pad[4];
+ //char pad[2];
} MeshIsland;
diff --git a/source/blender/modifiers/intern/MOD_fracture.c b/source/blender/modifiers/intern/MOD_fracture.c
index 1a46956..6925a5b 100644
--- a/source/blender/modifiers/intern/MOD_fracture.c
+++ b/source/blender/modifiers/intern/MOD_fracture.c
@@ -2810,14 +2810,15 @@ static void do_match_vertex_coords(MeshIsland* mi, MeshIsland *par, Object *ob,
mul_m4_v3(ob->imat, loc);
mat4_to_quat(irot, ob->imat);
-
+ //mul_qt_qtqt(rot, irot, rot);
#if 0
OUT("mi->centroid",mi->id, mi->centroid);
OUT("par->centroid",par->id, par->centroid);
OUT("centr", par->id, centr);
OUT("loc", par->id, loc);
- OUT4("rot", par->id, rot);
#endif
+ OUT4("rot", par->id, rot);
+ OUT4("par->rot", par->id, par->rot);
if (is_parent)
{
@@ -2830,6 +2831,8 @@ static void do_match_vertex_coords(MeshIsland* mi, MeshIsland *par, Object *ob,
copy_v3_v3(centr, loc);
}
+ mul_qt_qtqt(rot, par->rot, rot);
+
for (j = 0; j < mi->vertex_count; j++)
{
float co[3];
@@ -2857,7 +2860,6 @@ static void do_match_vertex_coords(MeshIsland* mi, MeshIsland *par, Object *ob,
//init rigidbody properly ?
copy_v3_v3(mi->centroid, centr);
copy_qt_qt(mi->rot, rot);
- mul_qt_qtqt(rot, irot, rot);
}
static void do_handle_parent_mi(FractureModifierData *fmd, MeshIsland *mi, MeshIsland *par, Object* ob, int frame, bool is_parent)
@@ -2865,9 +2867,20 @@ static void do_handle_parent_mi(FractureModifierData *fmd, MeshIsland *mi, MeshI
frame -= par->start_frame;
do_match_vertex_coords(mi, par, ob, frame, is_parent);
+ if (par->rigidbody->physics_object)
+ {
+ RB_body_get_linear_velocity(par->rigidbody->physics_object, par->lin_vel);
+ RB_body_get_angular_velocity(par->rigidbody->physics_object, par->ang_vel);
+ }
+
BKE_rigidbody_remove_shard(fmd->modifier.scene, par);
fmd->modifier.scene->rigidbody_world->object_changed = true;
par->rigidbody->flag |= RBO_FLAG_NEEDS_VALIDATE;
+
+ copy_v3_v3(mi->lin_vel, par->lin_vel);
+ copy_v3_v3(mi->ang_vel, par->ang_vel);
+ copy_v3_v3(mi->impulse, par->impulse);
+ copy_v3_v3(mi->impulse_loc, par->impulse_loc);
}
static MeshIsland* find_meshisland(ListBase* meshIslands, int id)
@@ -2955,14 +2968,17 @@ static void do_island_from_shard(FractureModifierData *fmd, Object *ob, Shard* s
MeshIslandSequence *prev = NULL;
/*also take over the UNFRACTURED last shards transformation !!! */
- mi->locs[0] = mi->centroid[0];
- mi->locs[1] = mi->centroid[1];
- mi->locs[2] = mi->centroid[2];
-
- mi->rots[0] = mi->rot[0];
- mi->rots[1] = mi->rot[1];
- mi->rots[2] = mi->rot[2];
- mi->rots[3] = mi->rot[3];
+ if (s->parent_id == 0)
+ {
+ mi->locs[0] = mi->centroid[0];
+ mi->locs[1] = mi->centroid[1];
+ mi->locs[2] = mi->centroid[2];
+
+ mi->rots[0] = mi->rot[0];
+ mi->rots[1] = mi->rot[1];
+ mi->rots[2] = mi->rot[2];
+ mi->rots[3] = mi->rot[3];
+ }
if (fmd->current_mi_entry) {
prev = fmd->current_mi_entry->prev;
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