[Bf-blender-cvs] [70f8b5b] master: Don't calculate tessface before sculpting

Campbell Barton noreply at git.blender.org
Fri Jul 31 08:25:07 CEST 2015


Commit: 70f8b5b1ff9867c14092b05a2f2f77b2f4a839ad
Author: Campbell Barton
Date:   Fri Jul 31 16:19:58 2015 +1000
Branches: master
https://developer.blender.org/rB70f8b5b1ff9867c14092b05a2f2f77b2f4a839ad

Don't calculate tessface before sculpting

===================================================================

M	source/blender/blenkernel/intern/paint.c

===================================================================

diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 76e56f0..328731a 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -763,18 +763,11 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
 		}
 	}
 
-	/* BMESH ONLY --- at some point we should move sculpt code to use polygons only - but for now it needs tessfaces */
-	if (ss->bm) {
-		BKE_mesh_tessface_clear(me);
-	}
-	else {
-		BKE_mesh_tessface_ensure(me);
-	}
+	/* tessfaces aren't used and will become invalid */
+	BKE_mesh_tessface_clear(me);
 
-	if (!mmd) ss->kb = BKE_keyblock_from_object(ob);
-	else ss->kb = NULL;
+	ss->kb = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
 
-	/* needs to be called after we ensure tessface */
 	dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
 
 	if (mmd) {




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