[Bf-blender-cvs] [be047fe] master: Audaspace: building without audaspace.
Jörg Müller
noreply at git.blender.org
Tue Jul 28 14:53:15 CEST 2015
Commit: be047fe455b8a289b2ebc43af81374510c0b6a06
Author: Jörg Müller
Date: Tue Jul 28 14:52:21 2015 +0200
Branches: master
https://developer.blender.org/rBbe047fe455b8a289b2ebc43af81374510c0b6a06
Audaspace: building without audaspace.
- Fixed building without for cmake.
- Scons can now build without audaspace too.
===================================================================
M SConstruct
M intern/SConscript
M source/blender/blenkernel/intern/sound.c
===================================================================
diff --git a/SConstruct b/SConstruct
index ea3d840..b55cca4 100644
--- a/SConstruct
+++ b/SConstruct
@@ -514,6 +514,10 @@ if env['WITH_BF_STATICCXX']:
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
+# audaspace is needed for the game engine
+if not env['WITH_BF_AUDASPACE']:
+ env['WITH_BF_GAMEENGINE'] = False
+
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
diff --git a/intern/SConscript b/intern/SConscript
index a13f675..124afd4 100644
--- a/intern/SConscript
+++ b/intern/SConscript
@@ -27,8 +27,7 @@
Import ('env')
-SConscript(['audaspace/SConscript',
- 'string/SConscript',
+SConscript(['string/SConscript',
'ghost/SConscript',
'glew-mx/SConscript',
'guardedalloc/SConscript',
@@ -45,6 +44,9 @@ SConscript(['audaspace/SConscript',
# currently only contains headers
# SConscript('container/SConscript')
+if env['WITH_BF_AUDASPACE']:
+ SConscript(['audaspace/SConscript'])
+
if env ['WITH_BF_REMESH']:
SConscript(['dualcon/SConscript'])
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 0914986..88d1433 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -864,7 +864,7 @@ bool BKE_sound_is_jack_supported(void)
#include "BLI_utildefines.h"
-void BKE_sound_force_device(int UNUSED(device)) {}
+void BKE_sound_force_device(const char *UNUSED(device)) {}
void BKE_sound_init_once(void) {}
void BKE_sound_init(struct Main *UNUSED(bmain)) {}
void BKE_sound_exit(void) {}
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