[Bf-blender-cvs] [fb7281f] master: Fix T26141: render setting affects only first scene.

Porteries Tristan noreply at git.blender.org
Sun Jul 26 18:04:17 CEST 2015


Commit: fb7281fb6a43629f2624cee9dae2c7ec530a8aad
Author: Porteries Tristan
Date:   Sun Jul 26 18:01:56 2015 +0200
Branches: master
https://developer.blender.org/rBfb7281fb6a43629f2624cee9dae2c7ec530a8aad

Fix T26141: render setting affects only first scene.

===================================================================

M	source/gameengine/Ketsji/KX_PythonInit.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index b7ca624..95b92a2 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1138,10 +1138,6 @@ static PyObject *gPySetGLSLMaterialSetting(PyObject *,
 	else
 		gs->glslflag |= flag;
 
-	/* temporarily store the glsl settings in the scene for the GLSL materials */
-	GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
-	gm->flag = gs->glslflag;
-
 	/* display lists and GLSL materials need to be remade */
 	if (sceneflag != gs->glslflag) {
 		GPU_materials_free();
@@ -1149,11 +1145,14 @@ static PyObject *gPySetGLSLMaterialSetting(PyObject *,
 			KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
 			KX_SceneList::iterator it;
 
-			for (it=scenes->begin(); it!=scenes->end(); it++)
+			for (it=scenes->begin(); it!=scenes->end(); it++) {
+				// temporarily store the glsl settings in the scene for the GLSL materials
+				(*it)->GetBlenderScene()->gm.flag = gs->glslflag;
 				if ((*it)->GetBucketManager()) {
 					(*it)->GetBucketManager()->ReleaseDisplayLists();
 					(*it)->GetBucketManager()->ReleaseMaterials();
 				}
+			}
 		}
 	}




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