[Bf-blender-cvs] [50a46a5] master: GPU buffer materials:
Antony Riakiotakis
noreply at git.blender.org
Sat Jul 25 14:44:35 CEST 2015
Commit: 50a46a5973d90787eaa37ea959b9035918a071af
Author: Antony Riakiotakis
Date: Sat Jul 25 13:17:37 2015 +0200
Branches: master
https://developer.blender.org/rB50a46a5973d90787eaa37ea959b9035918a071af
GPU buffer materials:
Separate and reuse some shared code.
Also avoid counting for information we already know,
such as total loop triangles etc.
===================================================================
M source/blender/blenkernel/intern/cdderivedmesh.c
M source/blender/blenkernel/intern/subsurf_ccg.c
M source/blender/gpu/GPU_buffers.h
M source/blender/gpu/intern/gpu_buffers.c
===================================================================
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 4c94fe3..060ffff 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1652,12 +1652,6 @@ static void cdDM_drawobject_init_vert_points(
MEM_freeN(mat_orig_to_new);
}
-typedef struct {
- int elements;
- int loops;
- int polys;
-} GPUMaterialInfo;
-
/* see GPUDrawObject's structure definition for a description of the
* data being initialized here */
static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
@@ -1666,8 +1660,8 @@ static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
const MPoly *mpoly;
const MLoop *mloop;
int totmat = dm->totmat;
- GPUMaterialInfo *mat_info;
- int i, curmat, totelements, totloops, totpolys;
+ GPUBufferMaterial *mat_info;
+ int i, totloops, totpolys;
/* object contains at least one material (default included) so zero means uninitialized dm */
BLI_assert(totmat != 0);
@@ -1676,6 +1670,7 @@ static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
mloop = dm->getLoopArray(dm);
totpolys = dm->getNumPolys(dm);
+ totloops = dm->getNumLoops(dm);
/* get the number of points used by each material, treating
* each quad as two triangles */
@@ -1683,49 +1678,23 @@ static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
for (i = 0; i < totpolys; i++) {
const int mat_nr = mpoly[i].mat_nr;
- mat_info[mat_nr].polys++;
- mat_info[mat_nr].elements += 3 * ME_POLY_TRI_TOT(&mpoly[i]);
- mat_info[mat_nr].loops += mpoly[i].totloop;
+ mat_info[mat_nr].totpolys++;
+ mat_info[mat_nr].totelements += 3 * ME_POLY_TRI_TOT(&mpoly[i]);
+ mat_info[mat_nr].totloops += mpoly[i].totloop;
}
/* create the GPUDrawObject */
gdo = MEM_callocN(sizeof(GPUDrawObject), "GPUDrawObject");
gdo->totvert = dm->getNumVerts(dm);
gdo->totedge = dm->getNumEdges(dm);
- /* count the number of materials used by this DerivedMesh */
- for (i = 0; i < totmat; i++) {
- if (mat_info[i].elements > 0)
- gdo->totmaterial++;
- }
-
- /* allocate an array of materials used by this DerivedMesh */
- gdo->materials = MEM_mallocN(sizeof(GPUBufferMaterial) * gdo->totmaterial,
- "GPUDrawObject.materials");
-
- /* initialize the materials array */
- for (i = 0, curmat = 0, totelements = 0, totloops = 0; i < totmat; i++) {
- if (mat_info[i].elements > 0) {
- gdo->materials[curmat].start = totelements;
- /* can set it to points now but used in cdDM_drawobject_init_vert_points as counter */
- gdo->materials[curmat].totelements = mat_info[i].elements;
- gdo->materials[curmat].totloops = mat_info[i].loops;
- gdo->materials[curmat].mat_nr = i;
- gdo->materials[curmat].totpolys = mat_info[i].polys;
- gdo->materials[curmat].polys = MEM_mallocN(sizeof(int) * mat_info[i].polys, "GPUBufferMaterial.polys");
-
- totelements += mat_info[i].elements;
- totloops += mat_info[i].loops;
- curmat++;
- }
- }
+ GPU_buffer_material_finalize(gdo, mat_info, totmat);
gdo->tot_loop_verts = totloops;
/* store total number of points used for triangles */
- gdo->tot_triangle_point = totelements;
+ gdo->tot_triangle_point = dm->getNumLoopTri(dm) * 3;
cdDM_drawobject_init_vert_points(gdo, mpoly, mloop, totpolys, totmat);
- MEM_freeN(mat_info);
return gdo;
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 7e5d00a..2a69ba4 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2458,12 +2458,6 @@ static void ccgDM_copy_gpu_data(
}
}
-typedef struct {
- int elements;
- int loops;
- int polys;
-} GPUMaterialInfo;
-
static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
{
GPUBufferMaterial *mat;
@@ -2474,8 +2468,8 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
DMFlagMat *faceFlags = ccgdm->faceFlags;
int gridFaces = ccgSubSurf_getGridSize(ss) - 1;
int totmat = (faceFlags) ? dm->totmat : 1;
- GPUMaterialInfo *matinfo;
- int i, curmat, curelement;
+ GPUBufferMaterial *matinfo;
+ int i;
unsigned int tot_internal_edges = 0;
int edgeVerts = ccgSubSurf_getEdgeSize(ss);
int edgeSize = edgeVerts - 1;
@@ -2494,9 +2488,9 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
int numVerts = ccgSubSurf_getFaceNumVerts(f);
int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
int new_matnr = faceFlags[index].mat_nr;
- matinfo[new_matnr].elements += numVerts * gridFaces * gridFaces * 6;
- matinfo[new_matnr].loops += numVerts * gridFaces * gridFaces * 4;
- matinfo[new_matnr].polys++;
+ matinfo[new_matnr].totelements += numVerts * gridFaces * gridFaces * 6;
+ matinfo[new_matnr].totloops += numVerts * gridFaces * gridFaces * 4;
+ matinfo[new_matnr].totpolys++;
tot_internal_edges += numVerts * gridFaces * (2 * gridFaces - 1);
}
}
@@ -2504,9 +2498,9 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
for (i = 0; i < totface; i++) {
CCGFace *f = ccgdm->faceMap[i].face;
int numVerts = ccgSubSurf_getFaceNumVerts(f);
- matinfo[0].elements += numVerts * gridFaces * gridFaces * 6;
- matinfo[0].loops += numVerts * gridFaces * gridFaces * 4;
- matinfo[0].polys++;
+ matinfo[0].totelements += numVerts * gridFaces * gridFaces * 6;
+ matinfo[0].totloops += numVerts * gridFaces * gridFaces * 4;
+ matinfo[0].totpolys++;
tot_internal_edges += numVerts * gridFaces * (2 * gridFaces - 1);
}
}
@@ -2516,33 +2510,10 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
gdo->totvert = 0; /* used to count indices, doesn't really matter for ccgsubsurf */
gdo->totedge = (totedge * edgeSize + tot_internal_edges);
- /* count the number of materials used by this DerivedMesh */
- for (i = 0; i < totmat; i++) {
- if (matinfo[i].elements > 0)
- gdo->totmaterial++;
- }
-
- /* allocate an array of materials used by this DerivedMesh */
- gdo->materials = MEM_mallocN(sizeof(GPUBufferMaterial) * gdo->totmaterial,
- "GPUDrawObject.materials");
-
- /* initialize the materials array */
- for (i = 0, curmat = 0, curelement = 0; i < totmat; i++) {
- if (matinfo[i].elements > 0) {
- gdo->materials[curmat].start = curelement;
- gdo->materials[curmat].totelements = matinfo[i].elements;
- gdo->materials[curmat].totloops = matinfo[i].loops;
- gdo->materials[curmat].mat_nr = i;
- gdo->materials[curmat].totpolys = matinfo[i].polys;
- gdo->materials[curmat].polys = MEM_mallocN(sizeof(int) * matinfo[i].polys, "GPUBufferMaterial.polys");
-
- curelement += matinfo[i].elements;
- curmat++;
- }
- }
+ GPU_buffer_material_finalize(gdo, matinfo, totmat);
/* store total number of points used for triangles */
- gdo->tot_triangle_point = curelement;
+ gdo->tot_triangle_point = ccgSubSurf_getNumFinalFaces(ss) * 6;
gdo->tot_loop_verts = ccgSubSurf_getNumFinalFaces(ss) * 4;
@@ -2582,7 +2553,6 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
}
MEM_freeN(mat_orig_to_new);
- MEM_freeN(matinfo);
return gdo;
}
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index a50d63d..8bb3ef4 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -48,6 +48,7 @@ struct DMFlagMat;
struct DerivedMesh;
struct GSet;
struct GPUVertPointLink;
+struct GPUDrawObject;
struct PBVH;
struct MVert;
@@ -71,6 +72,8 @@ typedef struct GPUBufferMaterial {
short mat_nr;
} GPUBufferMaterial;
+void GPU_buffer_material_finalize(struct GPUDrawObject *gdo, GPUBufferMaterial *matinfo, int totmat);
+
/* meshes are split up by material since changing materials requires
* GL state changes that can't occur in the middle of drawing an
* array.
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index b2bfb0b..bbffa5a 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -114,6 +114,36 @@ static int mres_prev_gridsize = -1;
static GLenum mres_prev_index_type = 0;
static unsigned mres_prev_totquad = 0;
+void GPU_buffer_material_finalize(GPUDrawObject *gdo, GPUBufferMaterial *matinfo, int totmat)
+{
+ int i, curmat, curelement;
+
+ /* count the number of materials used by this DerivedMesh */
+ for (i = 0; i < totmat; i++) {
+ if (matinfo[i].totelements > 0)
+ gdo->totmaterial++;
+ }
+
+ /* allocate an array of materials used by this DerivedMesh */
+ gdo->materials = MEM_mallocN(sizeof(GPUBufferMaterial) * gdo->totmaterial,
+ "GPUDrawObject.materials");
+
+ /* initialize the materials array */
+ for (i = 0, curmat = 0, curelement = 0; i < totmat; i++) {
+ if (matinfo[i].totelements > 0) {
+ gdo->materials[curmat] = matinfo[i];
+ gdo->materials[curmat].start = curelement;
+ gdo->materials[curmat].mat_nr = i;
+ gdo->materials[curmat].polys = MEM_mallocN(sizeof(int) * matinfo[i].totpolys, "GPUBufferMaterial.polys");
+
+ curelement += matinfo[i].totelements;
+ curmat++;
+ }
+ }
+
+ MEM_freeN(matinfo);
+}
+
/* stores recently-deleted buffers so that new buffers won't have to
* be recreated as often
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