[Bf-blender-cvs] [221aee7] master: BGE: Fix T45278 sleeping deactivation with overlay scene.
Porteries Tristan
noreply at git.blender.org
Sat Jul 25 13:14:03 CEST 2015
Commit: 221aee7ecdb352f87e6baae87061fbfc05e8f819
Author: Porteries Tristan
Date: Fri Jul 3 11:13:47 2015 +0200
Branches: master
https://developer.blender.org/rB221aee7ecdb352f87e6baae87061fbfc05e8f819
BGE: Fix T45278 sleeping deactivation with overlay scene.
this commit fix also angular and linear threshold sleeping value update via bge.constraints.
===================================================================
M source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
M source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
===================================================================
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 9b2a83c..71a603f 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -410,6 +410,10 @@ m_ccdMode(0),
m_solverType(-1),
m_profileTimings(0),
m_enableSatCollisionDetection(false),
+m_deactivationTime(2.0f),
+m_linearDeactivationThreshold(0.8f),
+m_angularDeactivationThreshold(1.0f),
+m_contactBreakingThreshold(0.02f),
m_solver(NULL),
m_ownPairCache(NULL),
m_filterCallback(NULL),
@@ -472,8 +476,10 @@ void CcdPhysicsEnvironment::AddCcdPhysicsController(CcdPhysicsController* ctrl)
//this m_userPointer is just used for triggers, see CallbackTriggers
obj->setUserPointer(ctrl);
- if (body)
- body->setGravity( m_gravity );
+ if (body) {
+ body->setGravity(m_gravity);
+ body->setSleepingThresholds(m_linearDeactivationThreshold, m_angularDeactivationThreshold);
+ }
if (body)
{
@@ -699,6 +705,10 @@ bool CcdPhysicsEnvironment::ProceedDeltaTime(double curTime,float timeStep,float
std::set<CcdPhysicsController*>::iterator it;
int i;
+ // Update Bullet global variables.
+ gDeactivationTime = m_deactivationTime;
+ gContactBreakingThreshold = m_contactBreakingThreshold;
+
for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
{
(*it)->SynchronizeMotionStates(timeStep);
@@ -918,21 +928,32 @@ void CcdPhysicsEnvironment::SetNumIterations(int numIter)
}
void CcdPhysicsEnvironment::SetDeactivationTime(float dTime)
{
- gDeactivationTime = dTime;
+ m_deactivationTime = dTime;
}
void CcdPhysicsEnvironment::SetDeactivationLinearTreshold(float linTresh)
{
- gLinearSleepingTreshold = linTresh;
+ m_linearDeactivationThreshold = linTresh;
+
+ // Update from all controllers.
+ for (std::set<CcdPhysicsController*>::iterator it = m_controllers.begin(); it != m_controllers.end(); it++) {
+ if ((*it)->GetRigidBody())
+ (*it)->GetRigidBody()->setSleepingThresholds(m_linearDeactivationThreshold, m_angularDeactivationThreshold);
+ }
}
void CcdPhysicsEnvironment::SetDeactivationAngularTreshold(float angTresh)
{
- gAngularSleepingTreshold = angTresh;
+ m_angularDeactivationThreshold = angTresh;
+
+ // Update from all controllers.
+ for (std::set<CcdPhysicsController*>::iterator it = m_controllers.begin(); it != m_controllers.end(); it++) {
+ if ((*it)->GetRigidBody())
+ (*it)->GetRigidBody()->setSleepingThresholds(m_linearDeactivationThreshold, m_angularDeactivationThreshold);
+ }
}
void CcdPhysicsEnvironment::SetContactBreakingTreshold(float contactBreakingTreshold)
{
- gContactBreakingThreshold = contactBreakingTreshold;
-
+ m_contactBreakingThreshold = contactBreakingTreshold;
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index d681298..3d7e394 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -88,6 +88,11 @@ protected:
int m_profileTimings;
bool m_enableSatCollisionDetection;
+ float m_deactivationTime;
+ float m_linearDeactivationThreshold;
+ float m_angularDeactivationThreshold;
+ float m_contactBreakingThreshold;
+
void ProcessFhSprings(double curTime,float timeStep);
public:
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