[Bf-blender-cvs] [3e0abde] temp-python-bgl: batch-picky-edits (C style comments)

Campbell Barton noreply at git.blender.org
Fri Jul 24 02:00:14 CEST 2015


Commit: 3e0abde6e0d2859368565e7c787f4c3a115254b5
Author: Campbell Barton
Date:   Fri Jul 24 09:54:24 2015 +1000
Branches: temp-python-bgl
https://developer.blender.org/rB3e0abde6e0d2859368565e7c787f4c3a115254b5

batch-picky-edits (C style comments)

===================================================================

M	source/blender/python/generic/bgl.c

===================================================================

diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index ade7af7..5fdc813 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -1028,7 +1028,7 @@ static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args)   \
 	ret_ret_##ret;                                                            \
 }
 
-// GL_VERSION_1_0
+/* GL_VERSION_1_0 */
 BGL_Wrap(Accum,                     void,      (GLenum, GLfloat))
 BGL_Wrap(AlphaFunc,                 void,      (GLenum, GLfloat))
 BGL_Wrap(Begin,                     void,      (GLenum))
@@ -1337,7 +1337,7 @@ BGL_Wrap(Vertex4sv,                 void,      (GLshortP))
 BGL_Wrap(Viewport,                  void,      (GLint, GLint, GLsizei, GLsizei))
 
 
-// GL_VERSION_1_1
+/* GL_VERSION_1_1 */
 BGL_Wrap(AreTexturesResident,       GLboolean, (GLsizei, GLuintP, GLbooleanP))
 BGL_Wrap(ArrayElement,              void,      (GLint))
 BGL_Wrap(BindTexture,               void,      (GLenum, GLuint))
@@ -1370,14 +1370,14 @@ BGL_Wrap(TexSubImage2D,             void,      (GLenum, GLint, GLint, GLint, GLs
 BGL_Wrap(VertexPointer,             void,      (GLint, GLenum, GLsizei, GLvoidP))
 
 
-// GL_VERSION_1_2
+/* GL_VERSION_1_2 */
 BGL_Wrap(CopyTexSubImage3D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
 BGL_Wrap(DrawRangeElements,         void,      (GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoidP))
 BGL_Wrap(TexImage3D,                void,      (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
 BGL_Wrap(TexSubImage3D,             void,      (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
 
 
-// GL_VERSION_1_3
+/* GL_VERSION_1_3 */
 BGL_Wrap(ActiveTexture,             void,      (GLenum))
 BGL_Wrap(ClientActiveTexture,       void,      (GLenum))
 BGL_Wrap(CompressedTexImage1D,      void,      (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoidP))
@@ -1426,12 +1426,12 @@ BGL_Wrap(MultiTexCoord4sv,          void,      (GLenum, GLshortP))
 BGL_Wrap(SampleCoverage,            void,      (GLfloat, GLboolean))
 
 
-// GL_VERSION_1_4
+/* GL_VERSION_1_4 */
 BGL_Wrap(BlendColor,                void,      (GLfloat, GLfloat, GLfloat, GLfloat))
 BGL_Wrap(BlendEquation,             void,      (GLenum))
 
 
-// GL_VERSION_1_5
+/* GL_VERSION_1_5 */
 BGL_Wrap(BeginQuery,                void,      (GLenum, GLuint))
 BGL_Wrap(BindBuffer,                void,      (GLenum, GLuint))
 BGL_Wrap(BufferData,                void,      (GLenum, GLsizeiptr, GLvoidP, GLenum))
@@ -1453,7 +1453,7 @@ BGL_Wrap(MapBuffer,                 void,      (GLenum, GLenum))
 BGL_Wrap(UnmapBuffer,               GLboolean, (GLenum))
 
 
-// GL_VERSION_2_0
+/* GL_VERSION_2_0 */
 BGL_Wrap(AttachShader,              void,      (GLuint, GLuint))
 BGL_Wrap(BindAttribLocation,        void,      (GLuint, GLuint, GLcharP))
 BGL_Wrap(BlendEquationSeparate,     void,      (GLenum, GLenum))
@@ -1548,7 +1548,7 @@ BGL_Wrap(VertexAttrib4usv,          void,      (GLuint, GLushortP))
 BGL_Wrap(VertexAttribPointer,       void,      (GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoidP))
 
 
-// GL_VERSION_2_1
+/* GL_VERSION_2_1 */
 BGL_Wrap(UniformMatrix2x3fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP))
 BGL_Wrap(UniformMatrix2x4fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP))
 BGL_Wrap(UniformMatrix3x2fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP))
@@ -1557,14 +1557,14 @@ BGL_Wrap(UniformMatrix4x2fv,        void,      (GLint, GLsizei, GLboolean, GLflo
 BGL_Wrap(UniformMatrix4x3fv,        void,      (GLint, GLsizei, GLboolean, GLfloatP))
 
 
-// GL_VERSION_3_0
+/* GL_VERSION_3_0 */
 BGL_Wrap(BindVertexArray,           void,      (GLuint))
 BGL_Wrap(DeleteVertexArrays,        void,      (GLsizei, GLuintP))
 BGL_Wrap(GenVertexArrays,           void,      (GLsizei, GLuintP))
 BGL_Wrap(IsVertexArray,             GLboolean, (GLuint))
 
 
-// GL_VERSION_3_1
+/* GL_VERSION_3_1 */
 BGL_Wrap(BindBufferBase,            void,      (GLenum, GLuint, GLuint))
 BGL_Wrap(BindBufferRange,           void,      (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))
 BGL_Wrap(GetActiveUniformBlockName, void,      (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP))
@@ -1577,7 +1577,7 @@ BGL_Wrap(GetUniformIndices,         void,      (GLuint, GLsizei, GLcharP, GLuint
 BGL_Wrap(UniformBlockBinding,       void,      (GLuint, GLuint, GLuint))
 
 
-// GL_VERSION_3_2
+/* GL_VERSION_3_2 */
 BGL_Wrap(FramebufferTexture,        void,      (GLenum, GLenum, GLuint, GLint))
 BGL_Wrap(GetBufferParameteri64v,    void,      (GLenum, GLenum, GLint64P))
 BGL_Wrap(GetInteger64i_v,           void,      (GLenum, GLuint, GLint64P))
@@ -1587,7 +1587,7 @@ BGL_Wrap(TexImage2DMultisample,     void,      (GLenum, GLsizei, GLenum, GLsizei
 BGL_Wrap(TexImage3DMultisample,     void,      (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))
 
 
-// GL_VERSION_3_3
+/* GL_VERSION_3_3 */
 BGL_Wrap(ColorP3ui,                 void,      (GLenum, GLuint))
 BGL_Wrap(ColorP3uiv,                void,      (GLenum, GLuintP))
 BGL_Wrap(ColorP4ui,                 void,      (GLenum, GLuint))
@@ -1712,7 +1712,7 @@ PyObject *BPyInit_bgl(void)
 		method_add_impl(submodule, dict, &method_def, (gl##func != NULL)); \
 	} ((void)0)
 
-	// GL_VERSION_1_0
+	/* GL_VERSION_1_0 */
 	MethodAdd(BlendFunc);
 	MethodAdd(Clear);
 	MethodAdd(ClearColor);
@@ -1762,8 +1762,8 @@ PyObject *BPyInit_bgl(void)
 	MethodAdd(TexParameteriv);
 	MethodAdd(Viewport);
 
-	// adding in GL_VERSION_1_0 removed from core profile
-	if (BGL_add_deprecated == true ) {
+	/* adding in GL_VERSION_1_0 removed from core profile */
+	if (BGL_add_deprecated == true) {
 		MethodAdd(Accum);
 		MethodAdd(AlphaFunc);
 		MethodAdd(Begin);
@@ -2025,7 +2025,7 @@ PyObject *BPyInit_bgl(void)
 	}
 
 
-	// GL_VERSION_1_1
+	/* GL_VERSION_1_1 */
 	MethodAdd(BindTexture);
 	MethodAdd(CopyTexImage1D);
 	MethodAdd(CopyTexImage2D);
@@ -2040,8 +2040,8 @@ PyObject *BPyInit_bgl(void)
 	MethodAdd(TexSubImage1D);
 	MethodAdd(TexSubImage2D);
 
-	// adding in GL_VERSION_1_1 removed from core profile
-	if (BGL_add_deprecated == true ) {
+	/* adding in GL_VERSION_1_1 removed from core profile */
+	if (BGL_add_deprecated == true) {
 		MethodAdd(AreTexturesResident);
 		MethodAdd(ArrayElement);
 		MethodAdd(ColorPointer);
@@ -2062,14 +2062,14 @@ PyObject *BPyInit_bgl(void)
 	}
 
 
-	// GL_VERSION_1_2
+	/* GL_VERSION_1_2 */
 	MethodAdd(CopyTexSubImage3D);
 	MethodAdd(DrawRangeElements);
 	MethodAdd(TexImage3D);
 	MethodAdd(TexSubImage3D);
 
 
-	// GL_VERSION_1_3
+	/* GL_VERSION_1_3 */
 	MethodAdd(ActiveTexture);
 	MethodAdd(CompressedTexImage1D);
 	MethodAdd(CompressedTexImage2D);
@@ -2080,8 +2080,8 @@ PyObject *BPyInit_bgl(void)
 	MethodAdd(GetCompressedTexImage);
 	MethodAdd(SampleCoverage);
 
-	// adding in GL_VERSION_1_3 removed from core profile
-	if (BGL_add_deprecated == true ) {
+	/* adding in GL_VERSION_1_3 removed from core profile */
+	if (BGL_add_deprecated == true) {
 		MethodAdd(ClientActiveTexture);
 		MethodAdd(LoadTransposeMatrixd);
 		MethodAdd(LoadTransposeMatrixf);
@@ -2122,12 +2122,12 @@ PyObject *BPyInit_bgl(void)
 	}
 
 
-	// GL_VERSION_1_4
+	/* GL_VERSION_1_4 */
 	MethodAdd(BlendColor);
 	MethodAdd(BlendEquation);
 
 
-	// GL_VERSION_1_5
+	/* GL_VERSION_1_5 */
 	MethodAdd(BeginQuery);
 	MethodAdd(BindBuffer);
 	MethodAdd(BufferData);
@@ -2149,7 +2149,7 @@ PyObject *BPyInit_bgl(void)
 	MethodAdd(UnmapBuffer);
 
 
-	// GL_VERSION_2_0
+	/* GL_VERSION_2_0 */
 	MethodAdd(AttachShader);
 	MethodAdd(BindAttribLocation);
 	MethodAdd(BlendEquationSeparate);
@@ -2245,7 +2245,7 @@ PyObject *BPyInit_bgl(void)
 	MethodAdd(VertexAttribPointer);
 
 
-	// GL_VERSION_2_1
+	/* GL_VERSION_2_1 */
 	MethodAdd(UniformMatrix2x3fv);
 	MethodAdd(UniformMatrix2x4fv);
 	MethodAdd(UniformMatrix3x2fv);
@@ -2254,14 +2254,14 @@ PyObject *BPyInit_bgl(void)
 	MethodAdd(UniformMatrix4x3fv);
 
 
-	// GL_VERSION_3_0
+	/* GL_VERSION_3_0 */
 	MethodAdd(BindVertexArray);
 	MethodAdd(DeleteVertexArrays);
 	MethodAdd(GenVertexArrays);
 	MethodAdd(IsVertexArray);
 
 
-	// GL_VERSION_3_1
+	/* GL_VERSION_3_1 */
 	MethodAdd(BindBufferBase);
 	MethodAdd(BindBufferRange);
 	MethodAdd(GetActiveUniformBlockName);
@@ -2274,7 +2274,7 @@ PyObject *BPyInit_bgl(void)
 	MethodAdd(UniformBlockBinding);
 
 
-	// GL_VERSION_3_2
+	/* GL_VERSION_3_2 */
 	MethodAdd(FramebufferTexture);
 	MethodAdd(GetBufferParameteri64v);
 	MethodAdd(GetInteger64i_v);
@@ -2284,7 +2284,7 @@ PyObject *BPyInit_bgl(void)
 	MethodAdd(TexImage3DMultisample);
 
 
-	// GL_VERSION_3_3
+	/* GL_VERSION_3_3 */
 	MethodAdd(ColorP3ui);
 	MethodAdd(ColorP3uiv);
 	MethodAdd(ColorP4ui);
@@ -2319,7 +2319,7 @@ PyObject *BPyInit_bgl(void)
 
 #define EXPP_ADDCONST(x) expp_addconst_int(dict, #x, x)
 
-	// GL_VERSION_1_1
+	/* GL_VERSION_1_1 */
 	EXPP_ADDCONST(GL_ALPHA);
 	EXPP_ADDCONST(GL_ALWAYS);
 	EXPP_ADDCONST(GL_AND);
@@ -2521,8 +2521,8 @@ PyObject *BPyInit_bgl(void)
 	EXPP_ADDCONST(GL_XOR);
 	EXPP_ADDCONST(GL_ZERO);
 
-	// adding in GL_VERSION_1_1 removed from core profile
-	if (BGL_add_deprecated == true ) {
+	/* adding in GL_VERSION_1_1 removed from core profile */
+	if (BGL_add_deprecated == true) {
 		EXPP_ADDCONST(GL_2D);
 		EXPP_ADDCONST(GL_2_BYTES);
 		EXPP_ADDCONST(GL_3D);
@@ -2854,7 +2854,7 @@ PyObject *BPyInit_bgl(void)
 	}
 
 
-	// GL_VERSION_1_2
+	/* GL_VERSION_1_2 */
 	EXPP_ADDCONST(GL_ALIASED_LINE_WIDTH_RANGE);
 	EXPP_ADDCONST(GL_BGR);
 	EXPP_ADDCONST(GL_BGRA);
@@ -2892,8 +2892,8 @@ PyObject *BPyInit_bgl(void)
 	EXPP_ADDCONST(GL_UNSIGNED_SHORT_5_6_5);
 	EXPP_ADDCONST(GL_UNSIGNED_SHORT_5_6_5_REV);
 
-	// adding in GL_VERSION_1_2 removed from core profile
-	if (BGL_add_deprecated == true ) {
+	/* adding in GL_VERSION_1_2 removed from core profile */
+	if (BGL_add_deprecated == true) {
 		EXPP_ADDCONST(GL_ALIASED_POINT_SIZE_RANGE);
 		EXPP_ADDCONST(GL_LIGHT_MODEL_COLOR_CONTROL);
 		EXPP_ADDCONST(GL_RESCALE_NORMAL);
@@ -2902,7 +2902,7 @@ PyObject *BPyInit_bgl(void)
 	}
 
 
-	// GL_VERSION_1_3
+	/* GL_VERSION_1_3 */
 	EXPP_ADDCONST(GL_ACTIVE_TEXTURE);
 	EXPP_ADDCONST(GL_CLAMP_TO_BORDER);
 	EXPP_ADDCONST(GL_COMPRESSED_RGB);
@@ -29

@@ Diff output truncated at 10240 characters. @@




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