[Bf-blender-cvs] [7ae44e8] master: Cycles: Workaround for sm_50 on 32bit platform

Sergey Sharybin noreply at git.blender.org
Tue Jul 21 10:20:06 CEST 2015


Commit: 7ae44e8a3009f46ba264ed8a8de494101e147087
Author: Sergey Sharybin
Date:   Tue Jul 21 10:17:08 2015 +0200
Branches: master
https://developer.blender.org/rB7ae44e8a3009f46ba264ed8a8de494101e147087

Cycles: Workaround for sm_50 on 32bit platform

Basically this commit totally disables new SVN Voxel node, which solves some
of the compiler's issues.

===================================================================

M	intern/cycles/kernel/svm/svm.h
M	intern/cycles/kernel/svm/svm_voxel.h

===================================================================

diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 5ac21e4..69b9806 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -447,11 +447,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
 				svm_node_blackbody(kg, sd, stack, node.y, node.z);
 				break;
 #  endif  /* __EXTRA_NODES__ */
-#  if NODES_FEATURE(NODE_FEATURE_VOLUME)
+#  if NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__)
 			case NODE_TEX_VOXEL:
 				svm_node_tex_voxel(kg, sd, stack, node, &offset);
 				break;
-#  endif  /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
+#  endif  /* NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__) */
 #endif  /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
 			case NODE_END:
 				return;
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h
index 1d9ff9e..bbb687d 100644
--- a/intern/cycles/kernel/svm/svm_voxel.h
+++ b/intern/cycles/kernel/svm/svm_voxel.h
@@ -16,6 +16,8 @@
 
 CCL_NAMESPACE_BEGIN
 
+#if !defined(__KERNEL_GPU__)
+
 /* TODO(sergey): Think of making it more generic volume-type attribute
  * sampler.
  */
@@ -27,7 +29,6 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
 {
 	uint co_offset, density_out_offset, color_out_offset, space;
 	decode_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
-#ifdef __VOLUME__
 	int id = node.y;
 	float3 co = stack_load_float3(stack, co_offset);
 	if(space == NODE_TEX_VOXEL_SPACE_OBJECT) {
@@ -51,16 +52,13 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
 			stack_store_float3(stack, color_out_offset, make_float3(0.0f, 0.0f, 0.0f));
 		return;
 	}
-#endif  /* __VOLUME__ */
-#if defined(__KERNEL_GPU__) || !defined(__VOLUME__)
-	float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
-#else
 	float4 r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z);
-#endif
 	if (stack_valid(density_out_offset))
 		stack_store_float(stack, density_out_offset, r.w);
 	if (stack_valid(color_out_offset))
 		stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z));
 }
 
+#endif  /* !defined(__KERNEL_GPU__) */
+
 CCL_NAMESPACE_END




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