[Bf-blender-cvs] [c23d29c] master: Fix T45465
Antony Riakiotakis
noreply at git.blender.org
Fri Jul 17 13:28:16 CEST 2015
Commit: c23d29c58e8cc2aae42bd647fbc42cff982354d6
Author: Antony Riakiotakis
Date: Fri Jul 17 13:24:01 2015 +0200
Branches: master
https://developer.blender.org/rBc23d29c58e8cc2aae42bd647fbc42cff982354d6
Fix T45465
Easy one, we don't draw quads anymore. Also normal
didn't use polygon index
===================================================================
M source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 69e69bf..4820514 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -896,7 +896,7 @@ static void cdDM_drawMappedFacesGLSL(
if (do_draw)
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
- glBegin(GL_QUADS);
+ glBegin(GL_TRIANGLES);
}
if (!do_draw) {
@@ -917,7 +917,7 @@ static void cdDM_drawMappedFacesGLSL(
if (!smoothnormal) {
if (nors) {
- glNormal3fv(nors[a]);
+ glNormal3fv(nors[lt->poly]);
}
else {
/* TODO ideally a normal layer should always be available */
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